The Quest for Philip's Glass

Overall★★★★★★★★★★3.70
Fun★★★★★★★★★★3.26
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.74
Graphics★★★★★★★★★★4.14
Audio★★★★★★★★★★3.40
Humor★★★★★★★★★★2.05
Mood★★★★★★★★★★3.48
Coolness★★★★★★★★★★64%
NOTE: The non-compo version has been modified since the end of the LD, so votes shouldn't be based on it. That being said, if you just want to play it, it's your best bet since it fixes some annoying bugs.

Controls: WASD, E to use

This game was made by Caleb Jones (me) and Owen Hughes, music by Kai McKenney.

Our tools:
Unity3d - Game engine
(Unity Pro trial graciously supplied by the LD)
blender - Level meshes and objects
Photoshop - End screen, glass textures

Here's the description by my partner.

The Quest for Phillip's Glass is a puzzle oriented game. It features very physical puzzles that involve activating buttons with cubes. Doors are useful, as are platforms, though platforms are not always immediately obviously present in a room. It draws from the most basic elements of physical puzzle games to create a simple, but not necessarily easy game. The Legend of Zelda, Portal, and Mirror's Edge were the largest inspirations for the game. We did not have time to put it in a proper 3rd person perspective.

Look! A friend made a playthrough of it!
http://www.youtube.com/watch?v=sRGqN8uojzE (SPOILERS)

Comments37

MrBlade
MrBlade30 Apr 2013, 02:27
Wonderful entry! I love the game on all levels! A few very small things could use a little bit of polishing, but other then that, amazing!
porglezomp
porglezompauthor30 Apr 2013, 02:39
Reuploaded, since the spawn point was accidentally placed in the last room.
Hypnohustla
Hypnohustla30 Apr 2013, 11:11
Very good! Good puzzling. Sometimes the boxes spawning from the roof would get stuck. Otherwise a very smooth experience :)
Jubjub.30 Apr 2013, 11:12
Absurdly beautiful The music, the colours and the puzzles. Very intrigued, this deserves a lot more votes! 5/5 across the board.
reverso1330 Apr 2013, 11:17
Wow amazing game! one of the best I've seen for the moment! I really enjoyed the puzzle, it kind of reminds me to Portal and the boxes
TheFuntastic
TheFuntastic30 Apr 2013, 11:18
Got stuck down a hole... after the door requiring two crates.

But other than that, really enjoyed the feel of this entry. Very nice!
timtipgames
timtipgames30 Apr 2013, 11:20
Beautiful. I wish it had some more variations in its mechanics though :) Well done.
Exergy30 Apr 2013, 11:29
Beautiful game and fun!
s0ulcrusher30 Apr 2013, 12:58
Ran into a bug: You can drop a cube while it's halfway through a wall and break a puzzle. Other than that minor thing this is really cool, has a great cheery colorful vibe.
Royal Railway
Royal Railway30 Apr 2013, 13:00
I love puzzle games. Some problems, though. The boxes seemed to get moved back to their start position under seemingly random circumstances, and when jumping to the bottom floor of one the levels I could neither find a way up nor a button to restart the level. Otherwise, great!
scottychips
scottychips30 Apr 2013, 14:09
Very soothing music- the puzzles, while very Portal-like, were well put together. Very enjoyable entry - nice job.
rustybroomhandle30 Apr 2013, 15:36
this is a very fun game. I liked how the puzzle was designed and the music. there were a few small things that could use fixing but other then that it was great!
olkeencole30 Apr 2013, 20:55
Excellent game. The visual style is very satisfying and matches well with the theme. The gameplay is nothing new, but it's fun and well designed. The music is a nice choice. A mouse lock and cursor would have been nice, especially since this is based on looking and placing blocks.
RARoadkill1 May 2013, 03:32
Awesome game. One of my favorites so far
uncade1 May 2013, 03:32
Neat entry, though I felt the look sensitivity was too high.
madlee
madlee1 May 2013, 03:32
nice style and some nice puzzles too. Good work!
Nanolotl
Nanolotl1 May 2013, 03:34
I liked the simple graphical style a lot. It was very annoying how there was no way to get out of pits apart from restarting the game from the beginning. This stopped me from continuing the game to the end.
Mase
Mase1 May 2013, 03:37
Arrgh I dropped a box in a wall! So sad.

Nice coherent level design though.
LTyrosine
LTyrosine1 May 2013, 03:37
The levels are very well designed for 72 hours. Some pieces somehow reminds me a hospital =D Nice job, congratuilations
Phase
Phase1 May 2013, 03:47
This was great! A few slightly game-breaking bugs, like the blocks getting stuck in the walls and weird clipping errors, but that's more than made up for by the rest. Great graphics, easy install. I really liked that you could see the character's shadow.
porglezomp
porglezompauthor1 May 2013, 11:04
Thanks guys, your comments mean a lot to me. I plan to continue working on the game for a few more days and posting a non-compo version. I really would like to fix all the game breaking bugs at least, and make a few puzzles a little bit less confusing.

@Phase I was originally trying to make it a 3rd person game, but since I ran into issues with mecanim, I finally gave up. I left the walking animations in place though, since I wanted to use the character for something.
KaiMcKenney421 May 2013, 19:36
Nice job guys! Though the sensitivity was a little high and the blocks glitching through the walls was a little annoying, the puzzles were well made and the game was a nice, fun, quick play. Did the puzzle with ordering the blocks with the notes not work out? I was looking forward to that.
Anyways, nice game! Good job.
lulzymugsywugsy1 May 2013, 21:02
I thought this game was brilliant. It reminded me somewhat of Tapirs.
porglezomp
porglezompauthor1 May 2013, 23:01
@KaiMcKenny42 we didn't have time to complete that last puzzle. That will be one of the things we include in the non-compo version.
Aevek
Aevek2 May 2013, 00:20
Liked the style of your game a lot, I see what you mean about the similarity between our games. My only problem is I fell on one of the early puzzles (embarrasing) and couldn't get out of the hole, so had to reload and start over.
_Rilem2 May 2013, 19:43
Very clean look to it, very nice. The puzzles however not that innovative, are cleverly done. The way the color separate them is subtle and nicely found. Great work guys!
mrexcessive3 May 2013, 14:49
This is lovely... Nice music, nice atmosphere. Gentle increase in puzzle complexity, which fits my limited brainpower very well...
bvanschooten7 May 2013, 19:28
Great game! I played the postcompo because the controls were too sensitive for me. Good to have the walkthrough, at one point I thought I got stuck because of a glitch.
GameNacho8 May 2013, 04:35
Wow! Great game! It looks amazing and has that Portal-esque feel to it with the puzzles, great job!
Taro Omiya
Taro Omiya9 May 2013, 05:21
And now you're thinking with porta-I mean, cubes.
jimlefevre9 May 2013, 14:53
Very nice, very pleasing (got stuck on bugs but perseveered!)

Is that Philip Glass? It's beautiful music.

Well done~!~!~
SuperlevelSebastian10 May 2013, 11:26
Sadly I can't play the Windows version (Win XP, 32bit). When I try to, I get following message: "Unable to load mono library from "C:/[...]/Downloads/LD26/QuestForPhilipsGlassWin/QuestForPhilipsGlass_Data/Mono/mono.dll" (error = 126)."

But web version worked.
Monxcleyr Productions12 May 2013, 13:37
I can definitely see the Portal and Mirror's Edge influence. The puzzles had a nice difficulty curve, and I didn't feel like they were ever too easy or difficult. Great job!
zkenshin
zkenshin12 May 2013, 15:14
Really well done graphics/entry as a whole. :)
Eternal_Rest17 May 2013, 08:52
Pretty cool, Very annoying music tho.
Mouse moves a bit fast too.
Very clean look.

Other games by @porglezomp

Found a bug?
Tell us on Discord