Ludum Dare #26compo
The Sentient Cube
The Sentient Cube is an Action-Puzzle game that combines Katamari Damacy and Crazy Taxi into a unique adventure! You play as a blue, sticky cube that can roll into other objects smaller than itself to grow bigger. By increasing the cube's size, the cube can reach to the Goal with more ease. Scattered around the level are various physics-changing items and power-ups. The Sentient Cube focuses towards the puzzle aspect of Katamari, rather than its score-keeping.
Note: All links has been removed for legal reasons. For more information, see the link below.
http://www.ludumdare.com/compo/2013/05/14/links-to-the-sentient-cube-removed
Note: All links has been removed for legal reasons. For more information, see the link below.
http://www.ludumdare.com/compo/2013/05/14/links-to-the-sentient-cube-removed



Comments97
It's weird because I DID program in the ability to move into the air...albeit, very slightly. Still feels ridiculous, especially when you jump thousands of feet up in the air just because you turned on the wayside.
Yup. I did, too. I decided to leave it in.
@eteeski
Thanks for the great compliments. I did try adding force with torque, and for the most part, it does make it more easier to play at a cost of visual incoherence (you move faster than you roll). I did put a minor force assist as mentioned in the earlier comments, but it seems it wasn't effective for most people.
@matthias_zarzecki
Interesting. Where were you stumped?
Thanks for the compliments. And Garage Band sure made my life easier!
And I definitely heard your control complaints loud and clear. Since it isn't a crash or a win condition bug, I can't fix it now -- not until the 3-week judging period is over -- but rest assured that'll be the first thing I'll tackle.
Thanks to tonic for suggesting making the boosters have more oomph. I put it right into my ticket tracker.
I wish you could control the camera directly though.
Great games! :D
It is more challenging when it becomes bigger, it becomes more uncontrolleable xD.
Great game Sir!
@McFunkypants: Sorry, I didn't notice your comments earlier. Air control is definitely important, and I will fix it first thing after the judging period. As for flat graphics, I'll give it a shot.
@SeanAtr0n: In regards to vertically launching rocket configuration, actually, I deliberately made that difficult. Seems like that decision was more a hindrance than a benefit, so I'll try to put it back in again.
@Squeka: Congratulations, it looked that potatoes provided some challenges.
@SonnyBone: I prefer to call it a Katamari "love-letter" ;-).
@Prelucid: Making that credits was surprisingly hard, since I had to make the text small enough to be obtainable, yet large enough to be visible.
@evilDan: Don't barf. Keep working on it. You'll get better. I did, anyway. From lots of practice.
I really liked how you used colors to represent which objects you can grab. :)
And flying around, because of how objects would attach to you, was really fun (though hard to control).
@robcozzens: I missed your comment earlier, too. Adding direct control to the camera sounds like a great idea. The mouse could serve that purpose.
@intripoon: The "puzzle," really, was find and figure out how to get to the goal. I used steps, slopes, and walls to make this more difficult. Glad you enjoyed it, though!
@kazukishida: Thanks! Your game is excellent, too!
@lightsoda: Yup, I agree with your criticism. I'll definitely work on making the controls tighter. There colors were, interestingly, randomly generated.
@Sebastian: Phew! It was a good thing I added that in!
@GFM: Yes, one of the biggest complaints I've heard of from the Katamari series is the difficulty to tell what objects you can or can't pick-up (made worse on the iOS ports). I wanted to address that with this game, and it turned out well.
Original + Katamari + POTATO = WINNER! :)
-Allow camera movement, I have had several times where I wanted to go backward but didn't know what was there.
-Add a small period (say 0.1 seconds) after adding a new object to the cube before another one can be added. Right now if I touch a pillar of objects, The whole pillar gets added instantly, making it difficult to become round.
-Increase gravity when you become bigger. I you become larger you can jump very easily and will most likely be airborne more often than not, This makes navigation extremely hard.
@martijn: Great suggestions. I'll try all of them.
@pythong: I'm aware. I'm trying to fix it, post-judging period.
A talking potato? GLaDOS, is that you?
I love the way it looked and sounded and the idea (and the potato), but the fact that you could only steer when on the ground and the mad bouncing made it a bit frustrating for me.
Still, I wish I could make something like this.
The movement got a bit annoying when the player is crazy shaped. Ended up spending most of the time catapulted in the air, and just spinning.
http://wp.me/p3bFDA-5t
Without further ado, my responses:
@Madball: Yes, it's GLaDOS.
@goerp: I'm sure you'll make a better game than mine! You just have to keep at it.
@bentog: An excellent point! I'll adjust that in a later build, but I'll break the levels if I do that now!
http://wp.me/P3bFDA-5m
Again, *DO NOT RATE THIS BUILD BELOW*. Play the game at the link at the top of the page instead, if you're going to rate it!
@michail: Thanks! I was really surprised how much I can push through in 48-hours. Wow!
@sP0CkEr2: Aw, man! Still, I'm glad you've commented.
@DaveDobson: I'm glad you've enjoyed the game a lot. You're right about the tutorial level, and in fact, I did make a post-compo build that fixes exactly what you said.
@johnste, @vrinek, & @atraxgames: Heard you loud and clear. I will resolve that first thing after the judging period.
@Riccardo Stucchi: Aha! Glad you've liked the lopsided and chaotic nature of this game. Yes, it always has been my intention to make it silly like that.
@pereubu: Uh, oh. What's the sad face for? Thanks for the compliment!
@mrexcessive: I've mentioned this to evilDan before, but this game was surprisingly easy to make. Even I was amazed by it.
@badlydrawnrod: glad you've enjoyed it!
Haven't rated you yet, and still intend on trying the rest of the game, but thought I should point that out.
I enjoyed the game, although the unpredictability of movement can be infuriating, especially when you end up spending 85% of your time in the air with no idea where you are. Otherwise it was great.
My suggestion is to allow the player to adjust the rolling speed with the mouse wheel, because the movement is still a bit unwieldy when big enough.
@HuvaaKoodia: Thanks for playing the post-compo build! I really like your throttling speed suggestion! I'll put it in in the next build.
@SuperDisk: Thanks for the live-stream Let's Play! Glad you liked it!
@pjchardt: Yeah, it's crazy what you can push through in 48 hours.
If you got too big, the controls get a bit weird. Nice how you made the credit text as a part of the game.
@Xanjos: Yeah, Katamari's spirit was...rather easy to recreate, I discovered. Still awesome, though!
@Jacques_le_lezard: I'm already working on stabilizing the game's controls! As for the bug in the credits, what do you mean? Did I miscalculate the object's sizes again?
@kill0u: Glad you loved the game! Being out of control sometimes is good, too. Look at QWOP and Surgeon Simulator 2000!
@dalbinblue: I'm aware, and have fixed it somewhat on a post-compo build (not posted here because I ran out of URL space).
@Fadobo: Thanks for playing! I agree with your criticism, and have been working on fixing it.
@alwaysinbeta: Yeah, I definitely want to take it beyond Ludum Dare. It's so easy to make! I'm definitely considering it, although it'll take me a while to polish first.
@lotusgame: Awe, man! I was so close to your favorite's list! Glad you've enjoyed it!
@NeverAutomatic: Thanks for the compliments! And the credits is definitely awesome.
But it's a clever use of the idea and there were some nice twists to each level.
I highly doubt NAMCO-BANDAI would even care...
I enjoyed it when I played it earlier.
Thanks so much for playing and rating my entry!