The Theft of Colour
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The goal is to steal the colour from the environment (by staying in an area for several seconds) and avoiding the guards. There's a vague stealth element in that when standing on an area which has no colour left, you can't be seen.
When you have stolen all the colour from the level, return to the start to win. Except I didn't have time to make "win" and "lose" screens so they'll both show the title graphic again.
The background was supposed to be a knockoff of early Kandinsky (so that you replace it with a more minimalist look as you play) but instead looks like a child's drawing of a map of a house. Oh well.
I didn't use a library for the collision detection so that turned out to be a bit of a disaster. That and a really convoluted art pipeline means that I didn't get anywhere near as much done as I'd have liked. Still, first time I've been able to submit, so can't complain!
Spacebar - start game.
Up, down, left, right - move.
Esc - quit.
When you have stolen all the colour from the level, return to the start to win. Except I didn't have time to make "win" and "lose" screens so they'll both show the title graphic again.
The background was supposed to be a knockoff of early Kandinsky (so that you replace it with a more minimalist look as you play) but instead looks like a child's drawing of a map of a house. Oh well.
I didn't use a library for the collision detection so that turned out to be a bit of a disaster. That and a really convoluted art pipeline means that I didn't get anywhere near as much done as I'd have liked. Still, first time I've been able to submit, so can't complain!
Spacebar - start game.
Up, down, left, right - move.
Esc - quit.