Time to Think

by mrwhoof
Overall★★★★★★★★★★3.23
Fun★★★★★★★★★★2.82
Innovation★★★★★★★★★★2.56
Theme★★★★★★★★★★2.95
Graphics★★★★★★★★★★3.82
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★1.88
Mood★★★★★★★★★★3.18
Coolness★★★★★★★★★★47%
Time to Think is a first person experiential game, without hud, gui, menus, time, or defined goals and meant as an allegory to depression. Lost but moving forward.

Comments28

texel29 Apr 2013, 00:40
Looks interesting, but can't get it to play on Linux. Chromium here, no Unity3d plugin available, but no prompt for it, either.
killerstarbunny29 Apr 2013, 02:15
Epic will defiantly give a nice rating when it time.
matthias_zarzecki29 Apr 2013, 02:21
Solid game so far!

I like the contrast between the first room and the white rooms afterwards. Music fits nicely as well.

Level-Design could use a bit of work though, the player-speed is motion-sickness-high, and the jumps very difficult.
josefnpat
josefnpat29 Apr 2013, 02:33
Worked well on linux! Thanks for the export!

I think I played through all the levels though, and it wouldn't advance me to the next level.

Very nice game though!
ENP
ENP29 Apr 2013, 02:57
Great submission keep up the great work!
ChuiGum
ChuiGum29 Apr 2013, 05:18
Very Nice, must have taken a chunk load of time...
ENDESGA
ENDESGA29 Apr 2013, 05:50
Sweet game! Movement is a tad strange though :/
Hemuuuli
Hemuuuli29 Apr 2013, 07:21
The movement speed and jumps make the game overly difficult, also luck the cursor in first person games.
I would have played more bur couldn't pass the jumps is third room after ten tries.
imagnity
imagnity29 Apr 2013, 07:40
Wow! I can't make it in 48 hours. Great, great job!!!
SuperlevelSebastian29 Apr 2013, 10:58
The movement is kinda crappy, but I really liked the style! Great mood!
xgeovanni29 Apr 2013, 12:08
I love the aesthetics, but please, please lower the player's speed and lock the mouse.
MrWhoofauthor29 Apr 2013, 12:17
Apologies for the mouse, I thought it was fixed when I pushed the build but apparently I made it worse. I'll update it before the Jam is over.

@texel you have to mark the main game file as executable. If you are on Ubuntu, right click, Properties > Permissions > Allow executing file as executable. Should be similar on other distros.
DkCub2329 Apr 2013, 17:17
Great game! The controls feel a little too slippery. It also doesn't seem very minimalist. But it is a good game.
Cosine29 Apr 2013, 18:47
I really like this. I just wish I could be better at it! I love the mood, and the music at the beginning REALLY sets it. It's titled "... demo" does that mean that LD inspired a full game? I'd love to see where this goes if it does!
iamorim29 Apr 2013, 18:57
I love this kind of 'experimental game'. I couldn't reach the end of the game but I liked the parts I played ^^
vladimirdlc
vladimirdlc29 Apr 2013, 21:03
Nice mood and feel, it is a little hard indeed,
villhest29 Apr 2013, 22:06
Nice game, but couldn't figure out what to do in the red "crystal" room. I really like the lighting.
GustavGMD29 Apr 2013, 22:28
Quite interesting game. I admit it got my curiosity. But the controls of the character are somewhat unrealistic... maybe because they are at a very accelerated pace?
psychomonster
psychomonster29 Apr 2013, 23:28
Hey where is the cake? haha good stuff. I like it! very polished!
joe40001
joe400018 May 2013, 01:38
Beat the entire thing, really tested my patience. :P

You clearly made it challenging but IMO did not evoke the feeling of depression, rather the feeling of frustration. I think your design choices were mostly deliberate but I'd said it's not my cup of tea.

(Did you beat this game yourself? If so how long did it take?)
MinionStudios
MinionStudios10 May 2013, 01:14
So great! I love it and it has a rich environment!
euwaku11 May 2013, 04:08
The jumps are tricky and I unfortunately got stuck at the place shown on the main screenshot (red). Wish I could go further but maybe too hard for me :)
(What about a walkthrough?).
Otherwise, very good music (too bad it stops!), interesting design as well.
Jeremias
Jeremias11 May 2013, 09:53
Nice atmosphere - the illumination and background music do their job. As the others stated: The moving needs some fine-tuning and the cursor distracts a bit.
Madball11 May 2013, 15:16
At first I thought: "This is fun! Nice graphics, great mood". Then I though: "Controls are slpippy, and the game lacks feedback. The mouse is too (?) sensitive, at least make me able to adjust it". Then I thought: "What am I talking about? This is really fun! Just make a tutorial/training just to let the player get used to the game, and you`ll be okay".
messiano11 May 2013, 20:40
Controls are a bit strange, but nice game and music!
ethankennerly
ethankennerly12 May 2013, 19:24
Walking around the room with furniture interested me. If you continue to develop this, the room with a platform and a pit was where I lost hope of progressing.
Sylvain.p
Sylvain.p15 May 2013, 16:27
Nice interpretation... but for me the platform first person is pretty too hard.
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