Cute little game, great application of theme; about as simple as it gets :) After 5 minutes I still had 91 health though, not sure I want to play for an hour straight :P
My biggest gripe is that it doesn't tell me how close I was to the time. The only feeling of progression I get is from watching my health but I don't want to do that because a number could appear at any moment.
A little polish would have gone a long way also. Just a bit of styling and better feedback. It's amazing how addictive simple concepts can be if they are communicated well.
Really minimalist in its gameplay. The first time, the countdown started with 1 second, so I had no time to read the instructions and died. After that, it went well, but I think I had too much high numbers : waiting 7 seconds, then 9, then 8.. well I almost felt alseep ;)
Well I had a lot of fun playing this game, considering that you only put 12 times as much time to make it as i did to play. I really like games that test one's real-world skills.
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I'll make a post-compo version if there's enough interest, as I didn't have more time yesterday.
A little polish would have gone a long way also. Just a bit of styling and better feedback. It's amazing how addictive simple concepts can be if they are communicated well.
The first time, the countdown started with 1 second, so I had no time to read the instructions and died. After that, it went well, but I think I had too much high numbers : waiting 7 seconds, then 9, then 8.. well I almost felt alseep ;)