In this game you are a lonely mob wandering inside a dark maze. The goal is to get out of three consecutive mazes, each one more difficult that the last one.
Sometimes, just sometimes, the "game" seems to load in-game screens to slow.
Sometimes, the mazes are generated without an exit, so no hope for you :(.
Sometimes, the maze is so big you'll never get out of it.
You're supposed to pick up some lights from the floor but the time was over and I couldn't add some texture for them. You'll see green squares instead.
In any case, feel free to play it and tell me what do you think :)
Howto:
Up, down, left, right for movement. Space to pickup lights from the maze floor.
At the beginning you have to guide the mob by hitting the walls. Sometimes you'll hear a bell-like sound. This is the sound of a light in the floor. Pick it up with space key and then light it on by hitting space again.
Nice work! Bumping into walls was fun because of the animation and sound. I had a good time on the first level and then bumped around for quite a while without finding a flashlight on the second. Suggest adding a single guaranteed flashlight near the player at the start. Interesting concept!
I really like the game mechanics. The character animation when you hit a wall and the bell sound were cool. I also liked that the torches only lasted a short time, so you have to ration them out only when you need them and risk missing a side passage.
This is an interesting little game. I missed the controls on the <title> screen though so I didn't know there were lights and was trying to navigate the maze using the sounds as indication to turn. This of course didn't work out too well, then I found out about the lights and all was well.
I'm deaf and could really use a visual indication of a light being there :P
There was a lot of bumping around, and I "fixed" the fact I couldn't hear the sounds by mashing the space button. I liked that it fit the theme most, and I enjoy the cute graphics!
So I started up the game, but for some reason there were no lights? I could still move around and bump into the walls though. The protagonist was pretty adorable for a block/robot/man creature.
While it fits well with the theme of minimalism, I think you could make the stages more fun if you could see a bit and designed the mazes a bit more intricately so it didn't just turn into a face-wall planting simulator.
Nice game with cool ambient, graphics and ... darkness :) Only suggestion is that torches can be lit (i mean indication where they are) before you get them, because searching for one in complete darkness is really hard, specially with that timeout when hit by a wall.
Comments18
Well done!
There was a lot of bumping around, and I "fixed" the fact I couldn't hear the sounds by mashing the space button. I liked that it fit the theme most, and I enjoy the cute graphics!
Cool start to a game
Only suggestion is that torches can be lit (i mean indication where they are) before you get them, because searching for one in complete darkness is really hard, specially with that timeout when hit by a wall.