<Title>

Overall★★★★★★★★★★2.97
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★3.16
Audio★★★★★★★★★★2.58
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.86
Coolness★★★★★★★★★★39%
This "game" even doesn't have a proper name!

In this game you are a lonely mob wandering inside a dark maze. The goal is to get out of three consecutive mazes, each one more difficult that the last one.

Sometimes, just sometimes, the "game" seems to load in-game screens to slow.

Sometimes, the mazes are generated without an exit, so no hope for you :(.

Sometimes, the maze is so big you'll never get out of it.

You're supposed to pick up some lights from the floor but the time was over and I couldn't add some texture for them. You'll see green squares instead.

In any case, feel free to play it and tell me what do you think :)

Howto:

Up, down, left, right for movement.
Space to pickup lights from the maze floor.

At the beginning you have to guide the mob by hitting the walls. Sometimes you'll hear a bell-like sound. This is the sound of a light in the floor. Pick it up with space key and then light it on by hitting space again.

Enjoy!

screenshot

Comments18

MaxSzlagor30 Apr 2013, 04:06
Nice work! Bumping into walls was fun because of the animation and sound. I had a good time on the first level and then bumped around for quite a while without finding a flashlight on the second. Suggest adding a single guaranteed flashlight near the player at the start. Interesting concept!
rukbotto
rukbottoauthor1 May 2013, 00:43
Thank you MaxSzalor!
anjack1 May 2013, 00:49
I really like the game mechanics. The character animation when you hit a wall and the bell sound were cool. I also liked that the torches only lasted a short time, so you have to ration them out only when you need them and risk missing a side passage.

Well done!
PixelOaks
PixelOaks1 May 2013, 00:56
This is an interesting little game. I missed the controls on the <title> screen though so I didn't know there were lights and was trying to navigate the maze using the sounds as indication to turn. This of course didn't work out too well, then I found out about the lights and all was well.
CNIAngel1 May 2013, 00:59
Great job. This was a pretty nice take on minimalism.
Hayawi1 May 2013, 01:22
Nice game, I cannot really say much else though
davidpeter3 May 2013, 00:47
I'm deaf and could really use a visual indication of a light being there :P

There was a lot of bumping around, and I "fixed" the fact I couldn't hear the sounds by mashing the space button. I liked that it fit the theme most, and I enjoy the cute graphics!
captainkraft
captainkraft3 May 2013, 00:50
Some of the screens load a little slow, which I think you know already, and it's a bit hopeless haha. Walking around with no goal. We need a goal.

Cool start to a game
Tyro
Tyro3 May 2013, 01:00
So I started up the game, but for some reason there were no lights? I could still move around and bump into the walls though. The protagonist was pretty adorable for a block/robot/man creature.
sharbelfs3 May 2013, 01:08
The idea is good, but if i think if the player have at least one light bar.
Galvesmash3 May 2013, 01:34
Great Idea, but it needs something to indicate where the next light are (or something like that)
notepid12 May 2013, 15:08
Like the concept. Nice game! :)
Filth and Money17 May 2013, 06:13
Did this take FOREVER to load for anyone else?
hgouveia
hgouveia19 May 2013, 16:07
Well done, good game i like the art and the sound, but i spent too much time on the dark xD
AestheticGamer20 May 2013, 01:39
While it fits well with the theme of minimalism, I think you could make the stages more fun if you could see a bit and designed the mazes a bit more intricately so it didn't just turn into a face-wall planting simulator.
JonRB20 May 2013, 08:58
Nice game, if a little tedious. I liked the navigation with sound and in fact the concept of the game in general.
foul20 May 2013, 15:05
Nice game with cool ambient, graphics and ... darkness :)
Only suggestion is that torches can be lit (i mean indication where they are) before you get them, because searching for one in complete darkness is really hard, specially with that timeout when hit by a wall.

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