Triage: The life of a combat medic.
Triage: Life of a Combat Medic is my first game. I created it using the Unity3D Pro trial key offered on the Ludum Dare "Tools" page. The models and terrain were created within Unity and the textures were created with The GIMP. Coding was done in Mono Develop. I also used NFOPad for some text editing.
UPDATE: Added ambient sounds for the battlefield and city scenes! These were made using Audacity.
UPDATE 2: The game should now properly identify when a patient has died.
UPDATE 3: Added a link to the source. I basically just zipped up all the files in the project directory, so you get the assets as well.
UPDATE 4: Added a Jam version to fix a few issues.
Here are a few known bugs:
* Some of the text is off-center. I'll work on that.
* Sometimes wounds will overlap or obscure one another. You can still win a level even if a patient dies.
* Sometimes the "Patient is stable" message doesn't appear even though you've clicked on all of the wounds. I'll fix this.
* There are a few places where you can bug through the terrain/walls and walk off the edge of the map. I'm okay with that. ;)
* If you don't save SAM, the wrong dialog will display the next time you enter the city.
Still no score tracking. I hope to have it for the jam version.
Also, I didn't state it in the instructions (included in the game menu system) but there is a time limit to heal each patient. As a patient's timer runs down, the window background will change to yellow and then red. If it's red, then you have less than 30 seconds to heal them.
Please let me know if you observe any additional bugs, or if the game doesn't play properly.
UPDATE: Added ambient sounds for the battlefield and city scenes! These were made using Audacity.
UPDATE 2: The game should now properly identify when a patient has died.
UPDATE 3: Added a link to the source. I basically just zipped up all the files in the project directory, so you get the assets as well.
UPDATE 4: Added a Jam version to fix a few issues.
Here are a few known bugs:
* Some of the text is off-center. I'll work on that.
* Sometimes wounds will overlap or obscure one another. You can still win a level even if a patient dies.
* Sometimes the "Patient is stable" message doesn't appear even though you've clicked on all of the wounds. I'll fix this.
* There are a few places where you can bug through the terrain/walls and walk off the edge of the map. I'm okay with that. ;)
* If you don't save SAM, the wrong dialog will display the next time you enter the city.
Still no score tracking. I hope to have it for the jam version.
Also, I didn't state it in the instructions (included in the game menu system) but there is a time limit to heal each patient. As a patient's timer runs down, the window background will change to yellow and then red. If it's red, then you have less than 30 seconds to heal them.
Please let me know if you observe any additional bugs, or if the game doesn't play properly.





