Trial and Error

by stiju
Overall★★★★★★★★★★3.34
Fun★★★★★★★★★★3.23
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★3.82
Graphics★★★★★★★★★★2.84
Audio★★★★★★★★★★2.63
Humor★★★★★★★★★★2.36
Mood★★★★★★★★★★3.19
Coolness★★★★★★★★★★81%
Search your way to the end in the shortest time.
Walking with A and D, jumping with Space.

I decided to try out SFML for the first time... should have prepared for that before LD.

Anyway this is my first LD entry.

screenshot

Comments29

Tyro
Tyro29 Apr 2013, 10:20
Not bad, not bad. Hope you enjoyed your first LD and will stick with it!
Stijuauthor29 Apr 2013, 11:48
I had a great time participating and will most likely join the next time also.
TP2k
TP2k29 Apr 2013, 13:22
Really enjoyed this, good work :). Would be nice if it showed you the whole level once you completed it.
Kinzata
Kinzata29 Apr 2013, 15:12
Haha I like it!
karsyf
karsyf29 Apr 2013, 15:13
Red square = death team representing =D Fun game but I think giving the player a small sight radius rather than total darkness would have been more enjoyable. Trial and error only goes so far.
Gama11
Gama1129 Apr 2013, 15:16
Kinda remineded me of Closure.

While the concept is acutally a nice idea, it gets repetitive really fast, as the only way to explore a level is die over and over - trial and error, like the title of the game says.
invaderJim
invaderJim29 Apr 2013, 15:17
You didn't tell us about the red ones! Needs more levels!! Needs nightmare mode where the map resets on each death!!! Great job!!!!
Pickehut29 Apr 2013, 15:23
This may be my favorite game so far :)
The concept is a lot of fun and fits the theme well.
I would have loved some more levels though.
argo1529 Apr 2013, 17:02
Good idea and well executed.
GFM
GFM29 Apr 2013, 17:38
Nice game!
I really liked the main mechanic (i.e., the need to uncover the map). =]
manabreak
manabreak30 Apr 2013, 08:57
I found this quite enjoyable. :) Well executed!
Stijuauthor30 Apr 2013, 09:08
Thanks for the feedback everyone.
GingerMess30 Apr 2013, 09:09
Certainly lives up to the name! Nice entry, and you've stuck to the theme perfectly.
fullmontis
fullmontis30 Apr 2013, 11:15
Cool concept. One suggestion: red blocks should always be visible. This way it is less based on trial and error.
ashdnazg30 Apr 2013, 11:27
Really absolutely awesome!
gmaker30 Apr 2013, 18:29
nice work!
HelkeGames30 Apr 2013, 19:03
Nice game! Great Job :D
PPLo
PPLo30 Apr 2013, 21:26
462 secondes, 22 deaths.
Very good execution of a simple concept. Really nice, too bad it didn't have a few more levels ^^.
Pitzik4
Pitzik430 Apr 2013, 23:18
This game is genuinely fun, which I definitely can't truthfully say of all of the games I've tried so far. It's not the best theme-fitting game, but the theme wasn't so good itself. It could have fit the theme Exploration really well, though - I couldn't have imagined it being this interesting to explore a small platformer level.
avidgamerNino
avidgamerNino30 Apr 2013, 23:22
Maybe just not all the way dark and a just a couple lit areas to help/fool. Stuck to them and it was fun.
Cybearg
Cybearg1 May 2013, 22:51
This could have easily been a tedious, annoying game, but because of the strong visual style, the quick restart turnover, and the sense of exploration as more of the level is revealed, it ended up being quite enjoyable, in my opinion.

Kudos!
KHANanaphone
KHANanaphone1 May 2013, 23:25
It controls nicely, but it's really sort of just annoying to play once the red squares are introduced.
GranaDa
GranaDa3 May 2013, 14:55
Really enjoyed this, good work :). Would be nice if it showed you the whole level once you completed it. +1

Hope to see you again next time.
netmute
netmute3 May 2013, 19:20
I'm on a Mac, sorry :(
Stijuauthor3 May 2013, 22:22
Had a few problems trying to compile it for Mac, but I finally did it.
So now even Mac people can play it, at least I hope they can.

I don't have much experience working with Macs and don't know for which versions it will work, but I compiled the game on an Intel based Mac with OS X 10.7.5.
Blinked3 May 2013, 23:28
Very cool game, but it's kinda unfair because there's no way of knowing where you will and will not die.
Fnkee5 May 2013, 23:25
250 secons, 25 deaths. I enjoyed it. Cool concept!
Ryusui
Ryusui6 May 2013, 18:36
Impressive stuff, considering it's the first time you've used that framework. I love how the platforms and walls fade in when you touch them. If I could make one recommendation, it would be having the "death" areas visible from the onset - I know the game is called "Trial and Error," but it was a little frustrating going from "explore the invisible maze" to "make one wrong move and you die."
naufr4g07 May 2013, 23:08
Very good use of squares! :D
I really like the gameplay. :)
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