You reach the bottom of the board with a stack of tiles
LOSS CONDITION:
All the tiles are removed from the board (you DON'T HAVE to match colors)
MALUS:
Every 3 placed tiles a whole line is destroyed
Every 8 placed tiles a RANDOM COLOR is picked to be destroyed (if you misplace tiles, this will cause a chain reaction that will cause Game Over).
CHEATING: not possible as far as I know. Click-spamming "UP arrow" never cause victory.
CONTROLS:
ARROWS: move left/move right/send tile up
Z: rotate left (counter-clock-wise)
X: rotate right (clock-wise)
NOTE: I did the game alone. Unluckily I was busy this weekend so I was not able to submit it before the 48 hours :/. But hey! we are here for having fun:) So enjoy my game because I'm enjoying your games too ;)
Interesting concept, but almost impossible. It's really frustrating how the blocks you're working so hard to build up keep disappearing on their own, even creating combos sometimes.
Simple and fun, the idea of reversing tetris is really good, nice job!
However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!
Interesting idea, very hard, especially the last row, unless the block actually spawns on top of your column, I don't think you can move it in time, or if you can you'd have to be crazy fast. I like the way the text at the bottom tells you you're doing things wrong :P I think a "in X placements reds will disappear" counter would have helped a lot, or even just "in X placements a random colour will disappear" counter, so you know when it's happening, even reading the rules it was kind of "wait, why did that blow up?" kind of thing while playing.
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@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)
However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!
Good job once again :)