
UltraPew
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Post Compo Version ----- (for fun! Please rate original version) --------
* Playfield wraps at 4k x 4k pixels for MOAR ACTION and INCREASED PEW
* Ship accelerates faster, speed capped
* Projectile bug fixes
ULTRAPEW is a 128-player multiplayer space shooter, with retro+minimal CRT-style graphics.
I'll be parsing the logs when the judging is over to see who did the most damage, died the most, played the longest, etc. Use your Ludum Dare username or a @twitter handle if you want.
How To Play -------------------------------------------------------------
* There's a tutorial, for once. That should explain most things.
* Physics are frictionless, because it's space.
* If you don't like the arrow keys, WAD works too.
Configuration -----------------------------------------------------------
* In the Configure menu off the main menu, you can change the screen resolution. Go big!
* If you get sick of the music, you can turn it off in Configure also.
* The game server settings should be good to go. If you erase it, it's gs.ultrapew.com. Port 3000 for the compo version, 3001 for the post-compo version.
Known Issues -------------------------------------------------------------
* The play field is huge. If somebody runs away, it's hard to catch them. The teleport weapon was cut.
* The compo version is super buggy. Sorry. Try the post-compo version.
Troubleshooting ----------------------------------------------------------
* If you have any trouble, try @justinbowes on Twitter or Hume on #ludumdare
* It's not a signed application, so on OSX you need to Ctrl-click and select Open the first time you run it.
* Tested on Windows 7 and OS X 10.8.2. Other operating systems may work. If you're interested in a Linux build, hit me on Twitter.
* I had one report that a user needed to Run as Administrator in Windows 7. Not sure why, I have UAC turned on and it worked for me. But this might help if you have trouble.
* If you can't connect, ensure your firewall allows bidirectional UDP traffic to gs.ultrapew.com:3000 or :3001.
MAKING OF
* One person Jam team.
* ~3000 lines of C, plus libraries: XPL, GLFW, FMOD, FreeType, GLSW, GL3W, minIni, uthash, SOIL, ...
* Two songs by the coder. Soundtrack available on request ;)
* Thanks to Madgarden for UDPnet, which was the inspiration for this madness.
* Playfield wraps at 4k x 4k pixels for MOAR ACTION and INCREASED PEW
* Ship accelerates faster, speed capped
* Projectile bug fixes
ULTRAPEW is a 128-player multiplayer space shooter, with retro+minimal CRT-style graphics.
I'll be parsing the logs when the judging is over to see who did the most damage, died the most, played the longest, etc. Use your Ludum Dare username or a @twitter handle if you want.
How To Play -------------------------------------------------------------
* There's a tutorial, for once. That should explain most things.
* Physics are frictionless, because it's space.
* If you don't like the arrow keys, WAD works too.
Configuration -----------------------------------------------------------
* In the Configure menu off the main menu, you can change the screen resolution. Go big!
* If you get sick of the music, you can turn it off in Configure also.
* The game server settings should be good to go. If you erase it, it's gs.ultrapew.com. Port 3000 for the compo version, 3001 for the post-compo version.
Known Issues -------------------------------------------------------------
* The play field is huge. If somebody runs away, it's hard to catch them. The teleport weapon was cut.
* The compo version is super buggy. Sorry. Try the post-compo version.
Troubleshooting ----------------------------------------------------------
* If you have any trouble, try @justinbowes on Twitter or Hume on #ludumdare
* It's not a signed application, so on OSX you need to Ctrl-click and select Open the first time you run it.
* Tested on Windows 7 and OS X 10.8.2. Other operating systems may work. If you're interested in a Linux build, hit me on Twitter.
* I had one report that a user needed to Run as Administrator in Windows 7. Not sure why, I have UAC turned on and it worked for me. But this might help if you have trouble.
* If you can't connect, ensure your firewall allows bidirectional UDP traffic to gs.ultrapew.com:3000 or :3001.
MAKING OF
* One person Jam team.
* ~3000 lines of C, plus libraries: XPL, GLFW, FMOD, FreeType, GLSW, GL3W, minIni, uthash, SOIL, ...
* Two songs by the coder. Soundtrack available on request ;)
* Thanks to Madgarden for UDPnet, which was the inspiration for this madness.