I used for create my game, Illustrator, Photoshop, Construct 2(Programming), After Effects
I never create a game before, my game is incompleted, but is my first attempt to make a game, and my first participation on Ludum Dare, I hope you guys enjoy!
The art is nice, congrats! You should change the name of the game (It appears as Diego Luiz Henrique). Also, some instructions would be nice. Took me a while to figure the mouse controlled the horizontal movement of the star.
Fantastic graphics! However, the player is too hard to control because even the horizontal movement erratically follows the mouse pointer, making gameplay too random. I couldn't get past the second level.
Would have to agree with the opinions of the controls. I think if the first couple of levels were a bit simpler, it would give people time to adjust to the controls.
The art is obviously fantastic as mentioned above. Controls feel just a little stiff compared to the elegant look and feel. And then a great audio track would totally help the whole experience. But overall, very excellent work!
I think it's pretty good, especially for a first game! The thing that was weirdest for me was how my clicking produced a small local effect of "unfalling", but the star was moved by my absolute mouse position -- it was hard to wrap my head around those two simultaneously, and I kept crashing. Also, if I crashed a lot, the game started to get really slow. I think there might be some kind of leak?
The concept is interesting, and the game is fun, but I feel the pacing is a little off. The levels are a little too long and checkpoints too few for a game with such touchy controls where the tiniest little mistake makes you start all over. I like challenge, but I prefer that kind of challenge in smaller doses.
Thanks for the Tips guys!Im read all the comments And I'm learning a lot with the Tips, im working on tutorial for the controls, and save points to dont make the game boring...
1. Levels are too long for the missions. 2. I cannot use the controls right or maybe I just suck. 3. Checkpoints are not organized correctly. Felt random.
Really beautiful design work, but like others, I found the controls a little hard to work with (the only way to move horizontally in a straight line is to jitter up and down, which makes it very hard to stay alive). Maybe some gentle acceleration/deceleration would have worked better.
Definitely 5/5 for graphics, and a pretty original idea, especially for a first game! Well done. :)
I think using the keyboard would be a better choice for the controls, at least instead of the frantic clicking. Gave up on level 2 because my arm started hurting. Beautiful graphics though! As docix said, some music would make the experience a lot more immersive.
Congrats on your first game! Beautiful graphics, and great use of theme. I do agree the star was a little hard to control but otherwise its a great game.
Great visuals. Controls were a bit too difficult -- dealing with a mouse pointer as the target for where I'm going while the background scrolls independently is just a recipe for ragequit.
Comments29
1. Levels are too long for the missions.
2. I cannot use the controls right or maybe I just suck.
3. Checkpoints are not organized correctly. Felt random.
Overall, a 4-star game.
Awesome game for the first time!. Good luck with improving him.
Maybe some gentle acceleration/deceleration would have worked better.
Definitely 5/5 for graphics, and a pretty original idea, especially for a first game! Well done. :)