Didn't get time to finish it but I decided to submit it anyway. The idea was to get to city minimizing the damage you do and take along the way. I think I made the game too complex for me which caused me to run out of time.
Would have rated higher but the first rat battle was taking forever. Turn based is cool but the battles should be a lot quicker, especially the first one.
The pixel art graphics are pretty neat, though the setting (a dirty bunch of shacks in the desert, it seems) are rather ugly. Not that an area has to be nice, mind, but it's just that the grays, browns, and dull greens aren't a very pleasant palette.
That's not a major problem, though. A bigger problem is that there's almost no game here. It's a Pokemon clone in the most superficial and dull sense. Battles are waaaaaay too long, sapping any fun that may have come from winning because it's just so much tedious button-mashing busywork.
Also, the text is too big for the text boxes, with many words being awkwardly cut off. The text could have been reduced 4 points or so to require less button-pressing to skip the text.
Overall, there's just not much of a game here, I'm sorry to say. The timelapse was very interesting to watch, though!
Can see where you're aiming with this, couldn't find a way to interact with anything... X for bag/beast menu didn't seem to offer any more - wasn't obvious how to do more
Comments5
That's not a major problem, though. A bigger problem is that there's almost no game here. It's a Pokemon clone in the most superficial and dull sense. Battles are waaaaaay too long, sapping any fun that may have come from winning because it's just so much tedious button-mashing busywork.
Also, the text is too big for the text boxes, with many words being awkwardly cut off. The text could have been reduced 4 points or so to require less button-pressing to skip the text.
Overall, there's just not much of a game here, I'm sorry to say. The timelapse was very interesting to watch, though!