I thought the jump was bit 'floaty', but that could have been a design choice. I love your idea of creating a series of games based on paintings. Kind of like William Carlos Williams' poems about Bruegel's paintings.
I like the mood of the game you could add a point system and make the player keep the square inside the blue for score and even more score by landing on black, this should make the player risk more =O) nice game tho (and gj since you had so little time =OD )
Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?
@rzfmzn: I tried to remove, or at least reduce, as many "meta" as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience. @GeorgeBroussard: Did you used the double jump? The jump is not really "slow moved", but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality.
This had a good serene tune to it. It felt organic. Also, don't know if it was intentional, but the movement was not entirely linear, instead it had a pulsating feel to it, which in this case fits really good. Could see this turn into sort-of zen runner where you kinda dance forward without a care in the world.
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About floaty jump: yes, I tried to make all dreamy.
you could add a point system and make the player keep the square inside the blue for score and even more score by landing on black, this should make the player risk more =O)
nice game tho (and gj since you had so little time =OD )
@rzfmzn: I tried to remove, or at least reduce, as many "meta" as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience.
@GeorgeBroussard: Did you used the double jump? The jump is not really "slow moved", but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality.
I like the idea of the zen runner :)