
We Need Potato
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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I present my second Ludum Dare entry, We Need Potato.
I created the game in HTML5 without using third party libraries that weren't part of standard HTML.
The game refuses to run in Internet Explorer, I'll try to fix it.
About the multiple collision damage - wall impact damage depends on the velocity of impact, while dark orbs deal a fixed 6 damage each.
Also, you lose 1 hitpoint each 1.5 seconds.
The game is a mouse avoider, in which you have to avoid collecting items, that help you, while giving you points, that are bad for you.
Instructions: Mouse only, follow the ingame tutorial.
Edit: I forgot to replace the mute button. I don't think this would disqualify me, as it's a minor thing.
Edit: There are three levels now and two endings. The last level and the two endings were made in the compo 48 hours, however the path to them got broken when uploading to Dropbox, and I forgot to check the Dropbox version too.
I created the game in HTML5 without using third party libraries that weren't part of standard HTML.
The game refuses to run in Internet Explorer, I'll try to fix it.
About the multiple collision damage - wall impact damage depends on the velocity of impact, while dark orbs deal a fixed 6 damage each.
Also, you lose 1 hitpoint each 1.5 seconds.
The game is a mouse avoider, in which you have to avoid collecting items, that help you, while giving you points, that are bad for you.
Instructions: Mouse only, follow the ingame tutorial.
Edit: I forgot to replace the mute button. I don't think this would disqualify me, as it's a minor thing.
Edit: There are three levels now and two endings. The last level and the two endings were made in the compo 48 hours, however the path to them got broken when uploading to Dropbox, and I forgot to check the Dropbox version too.