WhiteSpace

by argo15
Overall★★★★★★★★★★3.14
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★3.61
Theme★★★★★★★★★★3.89
Graphics★★★★★★★★★★2.99
Audio★★★★★★★★★★2.25
Humor★★★★★★★★★★1.63
Mood★★★★★★★★★★2.86
Coolness★★★★★★★★★★100%
WhiteSpace

Huge thanks to timtipgames for helping me get this to work on AMD, make sure you check out his game MONO
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15341

Controls:
WASD to move.
Mouse to look around.
Click to send out a pulse.
The world is completely white, when you click the mouse button the edges of objects around you get colored in, and a pulse gets sent out to give you a glimpse of where to go next.

screenshot

Comments70

NiftyLlama29 Apr 2013, 03:33
Windows said that it could not run the .exe but it looks good.
FuzzyWuzzie29 Apr 2013, 03:38
Couldn't run the game, I got the following error:

The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.
argo15author29 Apr 2013, 03:40
Thanks for the info, looking into it.
KunoNoOni
KunoNoOni29 Apr 2013, 03:40
Very interesting concept. Nice use of the theme.
argo15author29 Apr 2013, 03:59
Thanks guys, working copy should be up now. (Curses to VC++ 2008 compiler)
NemoStein
NemoStein29 Apr 2013, 04:58
The world doesn't show to (white only) like in the YouTube video.
AlgidPlasma29 Apr 2013, 05:45
Had some potential. Really reminded me of the unfinished swan. Keep working with this!
gmaker29 Apr 2013, 06:07
Can't close window after playing
Martze29 Apr 2013, 06:07
Doesn't work for me. The walls don't show up, even when I pulse.
baldwinthree29 Apr 2013, 06:11
Couldn't get past the second level after a couple of tries, but I absolutely love the aesthetic and the pulse noise. Very clever idea, and mad props for building it in native OpenGL and GLUT.
pjchardt
pjchardt29 Apr 2013, 06:15
Nice. I had no problems running the game on a Windows 7 64 bit OS. I enjoyed the short range/permanent markings coupled with the long range/temporary markings of the pulse. Nice balance.
Ludipe
Ludipe29 Apr 2013, 08:02
Very fun! Although I found it frustating sometimes but I guess that's the point. I'll play again :)
Chman
Chman29 Apr 2013, 08:02
Nice game and interesting concept.

A few things you need to fix IMO : the pulse sound effect is making my ears bleed, and the pulse should be more limited (30 pulses for the first level is way too much, I would slow the effect down a bit, make it "wider" and give way less pulses to the player). It would be nice to send a pulse automatically when you switch level too.
Spierek
Spierek29 Apr 2013, 08:06
Crashes at the very beginning, Win8 64bit. Error name is just "APPCRASH", exception code is 40000015 (if it helps).
householdutensils
householdutensils29 Apr 2013, 08:09
Ran fine for me :) Got up to Level 5, but couldn't get passed it :( I think it was my "enthusiastic" use of the pulse xD
Broxxar
Broxxar29 Apr 2013, 08:36
Couldn't get the strategy. Though I've been lost in a corn maze for like 4 hours before so when I can't even see the walls of the maze I'm in I don't stand a chance.

Neat concept though, gameplay wise it's missing something though I can't quite pinpoint what.
argo15author29 Apr 2013, 14:33
If all you're seeing is white, try clicking and looking around, that is intended.
fueelin29 Apr 2013, 15:00
Cool idea, very good application of the theme. Liked the camera trickery. Mouse sensitivity was a little high for my taste.
whiteravens29 Apr 2013, 16:10
Unplayable. Just loads a white screen with no walls, and only the UI present. Also, the mouse disappears that I had to open Task Manager to close it.
Beerman29 Apr 2013, 18:36
Cool concept. I couldn't quite work out what the rule was as to which walls stayed visible after the pulse but I managed to just about make it to level 2 anyway.
Cosine29 Apr 2013, 18:37
I think this game is a pretty interesting, but I would like to see a little more instruction.
SirJson29 Apr 2013, 18:59
Only a white screen here :-/
Covenant29 Apr 2013, 19:41
Unfortunately, couldn't play it as well... Just a white screen... Sometimes I would see something, but only when the camera was pointed in some weird way, and it wasn't dependent on the pulse...

Too bad, I really wanted to try this one, seemed like an excelent take on the theme!
atraxgames29 Apr 2013, 19:58
Not bad, cool "pen drawing" style.
argo15author29 Apr 2013, 20:03
I wish I could resolve some of the issues commented here. Any info such as OS or graphics card?
KilledByAPixel
KilledByAPixel29 Apr 2013, 21:09
YouTube video looks cool but when I run the game I only see white. It shows my stats and says use WASD to move and when I click I hear a sound effect but nothing happens.
AstroEngiSci29 Apr 2013, 21:13
Very clever concept, this game has a lot of potential if fleshed out.
egos29 Apr 2013, 21:53
just a circle and nothing else ....
egos29 Apr 2013, 21:54
nice concept
qdowngames30 Apr 2013, 00:39
Really innovative I feel. Definitely is minimalism!
josefnpat
josefnpat30 Apr 2013, 00:40
This was incredible well done.

I love the way the game works and the mechanics. It frustrates me (in a good way!) that only the short range of your "ping" will actually remain.
maloki
maloki30 Apr 2013, 02:02
Reminds me of Daredevil withe the "sonar" thing. Nice work, but quite frustrating from the start. Would have been nice to ease in the player before going into more complex layouts.

Nice work building this game, with a cool concept, too!
stromchin30 Apr 2013, 02:51
I love the graphics style.
Prelucid
Prelucid30 Apr 2013, 04:18
I like it. Kind of like a echolocation game.
Infernal30 Apr 2013, 04:47
only white screen except for the circle when pulsed.
Xaychru04
Xaychru0430 Apr 2013, 07:22
Cool game, reminded me of Antichamber :D
Ragzouken
Ragzouken30 Apr 2013, 08:20
Good take on the theme, and well realised too :) Check out my game, I tried to go for a similar thing with audio only - it didn't work out so well :p
Stiju30 Apr 2013, 08:38
Really nice concept.
The last level was hard, took me a while to find the exit.
EdoMiyamoto
EdoMiyamoto30 Apr 2013, 09:29
Innovating game, pretty cool, but i think you can really improve the mood with a background music !
timtipgames
timtipgames30 Apr 2013, 11:07
Tried again, so here is what happens:
Pulsing doesn't show anything. World stays white. Only the circle is showing up sometimes. The pulse sound does play. Neither moving nor looking around does help.
Windows 7 64bit, Gfx ATI 7950. Will come back...
argo15author30 Apr 2013, 11:21
thanks tim, I'm a bit busy for a while so I'll make an edit note in the description when I attempt a fix for it.
4BitLightning30 Apr 2013, 12:43
As baldwinthree said, congrats for making a functional 3D OpenGL game in the two days, it is a little unfinished (like my own entry) but a good puzzler. If you want to know my sugestions for the game I would say, make the pulse last longer, if possible you could make it fade out slower but have it quickly fade if you move so you can take a slower approach to the levels. Also pits or areas that reset the level would stop people just wandering blindly to try and finish a level early. Very cool idea though.
LrdKzrth30 Apr 2013, 12:51
The game runs fine, but when I pulse, nothing happens =\
jolle30 Apr 2013, 12:54
Cool concept, but it appears not to work entirely for me. It runs, but I don't get to see wall outlines, not even when pulsing. I do get to see the target sphere, and can almost play it by be feeling for walls by walking and seeing if the sphere stops moving etc, but I never see the walls.

I have an AMD card and is running Windows 8.
boboKat
boboKat30 Apr 2013, 15:01
Great idea and well executed. The simple elements of design (time pressure and limited resources) are enough to make it fun and challenging. One suggestion - some auditory signal that the time is running out.
psychomonster
psychomonster1 May 2013, 01:35
That is a great idea. I think this game prototype could be a good long term project... cannot remember for a game like this... thx for this entry!
Jellycakes1 May 2013, 08:25
Really cool, I like the pulsing mechanic. Makes the game really interesting. Good job!
Diamonde
Diamonde1 May 2013, 08:29
Very cool concept! A few more gameplay elements and I believe this game could become something really great :)
IceCliff
IceCliff1 May 2013, 14:59
Sorry, it doesn't work properly so I won't rate.
BrothersT
BrothersT1 May 2013, 15:12
doesn't work, pulsing does nothing. I can see the walls brifly if I turn, but for the most part I just appear to be in white space with a couple of lines around me! :(
Chronodrax
Chronodrax1 May 2013, 23:32
The pulse didn't work for me neither. If that helps, my graphic card is an AMD Radeon HD 7900. I really wanted to test this one; I even finished the 1st level without seeing any walls, just the exit :D
The concept reminds me of the Unfinished Swan, and the recent Pulse that has been kickstarted, yet in a more minimalist way :)
Fritzendugan
Fritzendugan2 May 2013, 03:24
Interesting concept. At first I was like "well I'll just spam the echo" then quickly realized there's a limit (which makes sense to make it challenging). The game's only sound effect quickly grew tiresom. I think you could've easily incorporated sound into your game a lot more. Maybe everytime you sent out a ping, when it reached the exit, the exit would "resonate" with an intensity of how close you were. This would give you something a little more to go on rather than wandering around in a void. Also, maybe leaving what you've already explored colored in dimly with the black/white wireframe, but color things hit by the pulse in with a little more detail that fades as the pulse fades. Music would've been cool, too. Of course, I realize all of this is a little unreasonable for a 48hr compo, but it's just stuff to think about.

Other than that, pretty cool for what it is. I've often though of similar concepts for games, but you actually pulled it off. Well done.
timtipgames
timtipgames2 May 2013, 05:45
Concerning the not working versions it doesn't seem to be a win8 but merely an ATI problem, doesn't it? :) Still wanna play this and will come back every now and then :)
argo15author2 May 2013, 07:05
Thanks for believing in me tim XD. It works on some ATI cards so this is pretty difficult to diagnose, since I don't have a broken machine to test it on and I'm working based only on comments.
GranaDa
GranaDa2 May 2013, 19:29
Good idea. Minimal view from what is closer to you. Nice job!
Rafael Sales2 May 2013, 21:00
Great mechanic. Crazy universe that you have created.
Spiridios
Spiridios4 May 2013, 03:17
Doesn't appear to work with my AMD Radeon HD 6800 nothing but white no matter how many times I click, move the mouse, or push WASD. You also seem to have an issue with mouse capture as the mouse escapes and starts clicking on other windows requiring that I exit the game.
Orni
Orni4 May 2013, 19:14
the idea is great!

this is a wonderful proof of concept. I'd really like to play a post compo version of this

well done :)
argo15author5 May 2013, 11:37
Got it working on AMD, big thanks to timtipgames.
alcazar6 May 2013, 08:16
I like it, it's remember me a game with the same concept, called "Wander"
gg
GreaseMonkey6 May 2013, 23:04
This is a compo entry. WHERE'S THE SOURCE CODE.

Thanks.
argo15author7 May 2013, 15:47
Source code is included in the download. Although it needs to be updated to include the AMD bug fix.
SuperlevelSebastian7 May 2013, 17:58
Sadly I get a Runtime error message when I try to start it on my Win XP (32bit) laptop. :(

The message:

"
SuperlevelSebastian7 May 2013, 17:59
"Microsoft Visual C++ Runtime Library

Runtime Error!

Program [...]\WhiteSpace.exe

This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
TurboDindon
TurboDindon10 May 2013, 09:37
Crashes at the very beginning too.
What a pity, I wanted to play it! :'(
It seems to be a good visual experience.

- SEPHY (@sephyka)
Spiridios
Spiridios16 May 2013, 01:25
Very interesting game play. I like that you get brief pulses of vision. Not sure how I felt about persisting the vision for nearby walls. I almost think it would be neat to simplify the mazes and ONLY rely on pulses... But that would require some play testing to see if it works. Great job on innovation!

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