Controls: WASD to move. Mouse to look around. Click to send out a pulse. The world is completely white, when you click the mouse button the edges of objects around you get colored in, and a pulse gets sent out to give you a glimpse of where to go next.
The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.
Couldn't get past the second level after a couple of tries, but I absolutely love the aesthetic and the pulse noise. Very clever idea, and mad props for building it in native OpenGL and GLUT.
Nice. I had no problems running the game on a Windows 7 64 bit OS. I enjoyed the short range/permanent markings coupled with the long range/temporary markings of the pulse. Nice balance.
A few things you need to fix IMO : the pulse sound effect is making my ears bleed, and the pulse should be more limited (30 pulses for the first level is way too much, I would slow the effect down a bit, make it "wider" and give way less pulses to the player). It would be nice to send a pulse automatically when you switch level too.
Couldn't get the strategy. Though I've been lost in a corn maze for like 4 hours before so when I can't even see the walls of the maze I'm in I don't stand a chance.
Neat concept though, gameplay wise it's missing something though I can't quite pinpoint what.
Cool concept. I couldn't quite work out what the rule was as to which walls stayed visible after the pulse but I managed to just about make it to level 2 anyway.
Unfortunately, couldn't play it as well... Just a white screen... Sometimes I would see something, but only when the camera was pointed in some weird way, and it wasn't dependent on the pulse...
Too bad, I really wanted to try this one, seemed like an excelent take on the theme!
YouTube video looks cool but when I run the game I only see white. It shows my stats and says use WASD to move and when I click I hear a sound effect but nothing happens.
Reminds me of Daredevil withe the "sonar" thing. Nice work, but quite frustrating from the start. Would have been nice to ease in the player before going into more complex layouts.
Nice work building this game, with a cool concept, too!
Tried again, so here is what happens: Pulsing doesn't show anything. World stays white. Only the circle is showing up sometimes. The pulse sound does play. Neither moving nor looking around does help. Windows 7 64bit, Gfx ATI 7950. Will come back...
As baldwinthree said, congrats for making a functional 3D OpenGL game in the two days, it is a little unfinished (like my own entry) but a good puzzler. If you want to know my sugestions for the game I would say, make the pulse last longer, if possible you could make it fade out slower but have it quickly fade if you move so you can take a slower approach to the levels. Also pits or areas that reset the level would stop people just wandering blindly to try and finish a level early. Very cool idea though.
Cool concept, but it appears not to work entirely for me. It runs, but I don't get to see wall outlines, not even when pulsing. I do get to see the target sphere, and can almost play it by be feeling for walls by walking and seeing if the sphere stops moving etc, but I never see the walls.
Great idea and well executed. The simple elements of design (time pressure and limited resources) are enough to make it fun and challenging. One suggestion - some auditory signal that the time is running out.
doesn't work, pulsing does nothing. I can see the walls brifly if I turn, but for the most part I just appear to be in white space with a couple of lines around me! :(
The pulse didn't work for me neither. If that helps, my graphic card is an AMD Radeon HD 7900. I really wanted to test this one; I even finished the 1st level without seeing any walls, just the exit :D The concept reminds me of the Unfinished Swan, and the recent Pulse that has been kickstarted, yet in a more minimalist way :)
Interesting concept. At first I was like "well I'll just spam the echo" then quickly realized there's a limit (which makes sense to make it challenging). The game's only sound effect quickly grew tiresom. I think you could've easily incorporated sound into your game a lot more. Maybe everytime you sent out a ping, when it reached the exit, the exit would "resonate" with an intensity of how close you were. This would give you something a little more to go on rather than wandering around in a void. Also, maybe leaving what you've already explored colored in dimly with the black/white wireframe, but color things hit by the pulse in with a little more detail that fades as the pulse fades. Music would've been cool, too. Of course, I realize all of this is a little unreasonable for a 48hr compo, but it's just stuff to think about.
Other than that, pretty cool for what it is. I've often though of similar concepts for games, but you actually pulled it off. Well done.
Concerning the not working versions it doesn't seem to be a win8 but merely an ATI problem, doesn't it? :) Still wanna play this and will come back every now and then :)
Thanks for believing in me tim XD. It works on some ATI cards so this is pretty difficult to diagnose, since I don't have a broken machine to test it on and I'm working based only on comments.
Doesn't appear to work with my AMD Radeon HD 6800 nothing but white no matter how many times I click, move the mouse, or push WASD. You also seem to have an issue with mouse capture as the mouse escapes and starts clicking on other windows requiring that I exit the game.
Very interesting game play. I like that you get brief pulses of vision. Not sure how I felt about persisting the vision for nearby walls. I almost think it would be neat to simplify the mazes and ONLY rely on pulses... But that would require some play testing to see if it works. Great job on innovation!
Comments70
The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.
A few things you need to fix IMO : the pulse sound effect is making my ears bleed, and the pulse should be more limited (30 pulses for the first level is way too much, I would slow the effect down a bit, make it "wider" and give way less pulses to the player). It would be nice to send a pulse automatically when you switch level too.
Neat concept though, gameplay wise it's missing something though I can't quite pinpoint what.
http://tinyurl.com/clyh2wq
Will check back later to see if there's a fix
Too bad, I really wanted to try this one, seemed like an excelent take on the theme!
I love the way the game works and the mechanics. It frustrates me (in a good way!) that only the short range of your "ping" will actually remain.
Nice work building this game, with a cool concept, too!
The last level was hard, took me a while to find the exit.
Pulsing doesn't show anything. World stays white. Only the circle is showing up sometimes. The pulse sound does play. Neither moving nor looking around does help.
Windows 7 64bit, Gfx ATI 7950. Will come back...
I have an AMD card and is running Windows 8.
The concept reminds me of the Unfinished Swan, and the recent Pulse that has been kickstarted, yet in a more minimalist way :)
Other than that, pretty cool for what it is. I've often though of similar concepts for games, but you actually pulled it off. Well done.
this is a wonderful proof of concept. I'd really like to play a post compo version of this
well done :)
gg
Thanks.
The message:
"
Runtime Error!
Program [...]\WhiteSpace.exe
This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."
What a pity, I wanted to play it! :'(
It seems to be a good visual experience.
- SEPHY (@sephyka)