Ludum Dare #26compo
Wither
Let me know if something doesn't work :)
Video: http://www.youtube.com/watch?v=QNDpmdkxiP0&feature=share&list=UULcc7MnsJVvnBRaTp1EXupw
Video: http://www.youtube.com/watch?v=QNDpmdkxiP0&feature=share&list=UULcc7MnsJVvnBRaTp1EXupw
Comments18

Skoggy30 Apr 2013, 16:09
Thank you, yes I haven't had time to rate other games yet so I'm not surprised :P

Frosnite30 Apr 2013, 16:33
Wow! Awesome soundtrack! I like the overall feeling you've put in your game! Cheers!

mort9630 Apr 2013, 16:36
I love the kind of magical feel of the game.

orange0830 Apr 2013, 16:37
Nice graphical effect... but since your vision only goes so far, I don't see why the actual game-window had to be so much larger than what you could see. Also, at the end of each level (when it would show text) the music would abruptly pause for a second or so... you might want to look into that. Nice job with the mood and everything, anyway! :D
Parappa30 Apr 2013, 16:37
Cool game, loved the ambience and the elegant presentation.
FloatingGhost30 Apr 2013, 16:40
Graphically very pretty, the fade mechanic is wonderful, the soundtrack goes with it entirely. Good work.
mortl832430 Apr 2013, 16:41
The art and aesthetics in general were amazing, but I don't feel like it matched the arcade like gameplay at all.
Haversack30 Apr 2013, 16:41
Love the music! It sets the mood perfectly! The level fade effect is great! I agree with @Playinithard This is great!

Cheshyr30 Apr 2013, 16:42
This is amazing. The audio fits the gameplay so well. Nicely done.
bowlercaptain30 Apr 2013, 16:42
This is quite good. I loved the mood and the audio. The levels were a tad inconsistent - some were far too easy, and others seemed to drag on and on, and on those, dying was really frustrating.
Dark Acre Jack30 Apr 2013, 16:46
Cool little platformer.
lanz30 Apr 2013, 16:47
Win8/x64. Got ludum dare logo, then all titles up to prelude, then strange L-shape floats up to the top of the window, and then just gray screen.
Nice music though .)
Nice music though .)
meszka30 Apr 2013, 17:19
Cool concept and very nice visuals and sound. It all works very well together :)

Proch1 May 2013, 20:38
use this concept to make a real game and take all my money!

GreyShock1 May 2013, 21:22
I like this game! Really nice music and mood :)

plash2 May 2013, 15:21
Notes:
- Another Ruby game! Second one so far. Apparently would work on Linux? Oh well, already on Windows.
- No controls in README. Okay, let's see what's in the game.
- Arrow keys and spacebar. Right-o.
- Oooooh. I like this. Music coming in. This excels.
- Hm. The character's face gets cut off if I jump when the camera is stationary. Rendering issue? Seems like a block in the top-left of a corner near the character is clipping somehow, too.
- How far out can I go before I drop? Ah, that's nice. Would be very slow-paced if you couldn't walk on whatever was visible.
- Standing still. All blocks that are visible are uniform in color. Could've made that drop-off -- e.g., an intensity scale like, say, 1, 1.5, 2.5, 4, 5, 4, 2.5, 1.5, 1.
- Music looped. Reminds me of Torchlight 2 music somehow. Except for that The Dig-esque.. how do I describe it? Nevertheless, it is good.
- Next level: "Passageway".
- Definitely some kind of clipping going on. Will take screenshots.
- Dropped down. Thought I died for a second there.
- I think I see a baddie.
- Missed the baddie's skull. I have died. Back to the start.
- That time I totally crushed the baddie's skull. Guess you can't kill him. Moving along..
- The clipping makes it hard to see the baddie until I am far enough down.
- If I move the window, the game pushes an entire render update, fixing the clippery. Might be a GPU issue; I've been having trouble with it lately.
- I moved the window off-center and now I cannot see a thing. "Clip" appears to be just rendering in a rect in the center of the game window. Not sure what's going on here. Back to center you go.
- Next level: "Inside the walls". Triple baddies.
- A spike tried to murder me!
- Bunch of baddies.
- Next level: "Dungeon". Bunch of spikes.
- Drat. I got murdered by the baddies beneath.
- Uh-oh. A baddie has become stuck in the drop right after the beginning of this level (before the spikes). I cannot continue. He kills me every time I try to drop down.
- Wait. I just jumped into the ceiling. It doesn't seem to let me go anywhere, though. Not even back down. Now I'm done.
- Back in to screenshot this clipping business. Game does not save. Okay.
- When I take a screenshot, the window completely re-renders. I will write this off as my GPU being a jerk. Or Windows, because Windows is a jerk too.
- Any influences for the music? The Dig, perhaps?
Things I would change:
- The character sprite. Not my vibe.
- Another Ruby game! Second one so far. Apparently would work on Linux? Oh well, already on Windows.
- No controls in README. Okay, let's see what's in the game.
- Arrow keys and spacebar. Right-o.
- Oooooh. I like this. Music coming in. This excels.
- Hm. The character's face gets cut off if I jump when the camera is stationary. Rendering issue? Seems like a block in the top-left of a corner near the character is clipping somehow, too.
- How far out can I go before I drop? Ah, that's nice. Would be very slow-paced if you couldn't walk on whatever was visible.
- Standing still. All blocks that are visible are uniform in color. Could've made that drop-off -- e.g., an intensity scale like, say, 1, 1.5, 2.5, 4, 5, 4, 2.5, 1.5, 1.
- Music looped. Reminds me of Torchlight 2 music somehow. Except for that The Dig-esque.. how do I describe it? Nevertheless, it is good.
- Next level: "Passageway".
- Definitely some kind of clipping going on. Will take screenshots.
- Dropped down. Thought I died for a second there.
- I think I see a baddie.
- Missed the baddie's skull. I have died. Back to the start.
- That time I totally crushed the baddie's skull. Guess you can't kill him. Moving along..
- The clipping makes it hard to see the baddie until I am far enough down.
- If I move the window, the game pushes an entire render update, fixing the clippery. Might be a GPU issue; I've been having trouble with it lately.
- I moved the window off-center and now I cannot see a thing. "Clip" appears to be just rendering in a rect in the center of the game window. Not sure what's going on here. Back to center you go.
- Next level: "Inside the walls". Triple baddies.
- A spike tried to murder me!
- Bunch of baddies.
- Next level: "Dungeon". Bunch of spikes.
- Drat. I got murdered by the baddies beneath.
- Uh-oh. A baddie has become stuck in the drop right after the beginning of this level (before the spikes). I cannot continue. He kills me every time I try to drop down.
- Wait. I just jumped into the ceiling. It doesn't seem to let me go anywhere, though. Not even back down. Now I'm done.
- Back in to screenshot this clipping business. Game does not save. Okay.
- When I take a screenshot, the window completely re-renders. I will write this off as my GPU being a jerk. Or Windows, because Windows is a jerk too.
- Any influences for the music? The Dig, perhaps?
Things I would change:
- The character sprite. Not my vibe.

Skoggy6 May 2013, 13:56
I am moved by all the nice comments. I did not expect this kind of response :)








This is great!