Thanks. The idea was to have some sense of inifinity/endlessness to it. So instead of a win condition it should have intermediate aims and clearer progress indicators would have helped.
Enjoyed the game, but I didn't quite get how cargo corresponded to station - it doesn't look to be 1:1, although I may be wrong. It would have been nice to see the station grow/shrink or something as an indicator - I definitely agree with the infinity aspect though.
The game has some systems/rules which aren't clearly visible or communicated. The station actually grows, but slowly. The ship speed at impact determines who fast meteor parts will move away. Larger meteors do more damage. Before unloading cargo is used to recharge the shield. Afterwards it grows the station (not 1:1) but linearly.
Anyways, thanks a lot for playing and commenting, learning a lot from the freedback
This is actually conceptually almost identical to the project that I built last term. Except our project went through development hell and was barely comprehensible to people who didn't make it. Nice concept and execution. It really does need some goals.
Fun little game, smooth controls. Minerals are sometimes too fast to catch - maybe an afterburner would be a fun addition? The music gets a little bit repetetive after a while. Nevertheless nice one :).
The ship controls are a bit weird, would be nice to see from shape which direction is the front. Nice twist to asteroids not having to shoot stuff. Nice game. :)
Thanks for the feedback, guys! I'll fix the bigger technical issues (Space, a mute button for the music and fix loading) when voting's over. I'll try to come up with a longer music track (and some more substantial gameplay) next time.
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Fixed the links.
Anyways, thanks a lot for playing and commenting, learning a lot from the freedback
And it ran fine in FF for me >_>
I'll try to come up with a longer music track (and some more substantial gameplay) next time.
Would certainly play a more in-depth version where there was a more long term goal.