Hello! This is my first time actually finishing Ludum Dare so... yeah :D This is a Binding of Issac / Diehard (NES) style game where you must kill all the zombies in a room to advance. The rooms are randomly generated (square room with zombies). Since I'm too lazy to re-explain it here's the 'How To Play' page (this can be found ingame)
"Avoid and kill zombies. Ammo is limited so try not to miss. Focus your attack on a single enemy so you have enough ammo to finish it off! There are no health pickups, only ammo. Some zombies carry guns and will shoot back at you, and all zombies will do contact damage."
Engine: Haxepunk/NME Graphics: Paint.net Editor/IDE: Sublime Text
Gameplay did remind me of Binding of Isaac. I liked the use of limited ammo; it made rushing toward the stuff lying around more intense XD. Quite difficult, too.
The gameplay was pretty fluid and the graphics were dandy. Maybe you could make it so that every so often, an ammo pickup will spawn in a room if the player is out? That would give them a way to keep playing if their shots get dispersed by a group of zombies.
Really classy first LD entry, all in all. Looking forward to your future works!
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Btw, yeah HaxePunk ;).
Really classy first LD entry, all in all. Looking forward to your future works!