You can, sir, have some more - ten more - if you hunt through the sewers that open onto the orphanage dining hall to confuse the crotchety Gruelmaster!
Use the arrow buttons or WSAD to move, and come back to the Gruelmaster each time you find a new disguise to collect your seconds!
The game was coded in Python + Pyglet, with some patches for Pyglet sprites downloaded from the web and commented as such. I wrote a thin Pyglet wrapper for handling level transitions, splash screens, etc, beforehand, but included all this in the source archive.
A great interpretation of the theme, and very amusing! Some more variety in the gameplay would have been nice, and I found the collision detection with the disguises to be a bit strange. Good job.
Best game thus far. I really live the idea and the concept; solid use of the theme. Great job~ I featured it in my Ludum Dare 27 compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=UVlJsYHr1MU
Thanks for the comments so far! Yes, the collision detection was very hacky, I was aware that I was hacking it at the time. Sorry, I misinterpreted "web" to mean external website - there's no web-enabled version, unless someone can advise me on how to make Python code work in that way. I had ideas for expanding the game, but I wanted to be sure of finishing and only really spent a working day on it, so it was a bit limited - and no time to record squishy walking-in-sewage sounds either :(
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