Ludum Dare #27compo
10 Measly Seconds
You have 10 measly seconds. You use A and D to move and W/Space to jump. These are all configurable of course.
The aim is to reach the very obviously marked goal navigating your way past obstacles and utilising basic physics to overcome impossible feats.
Every 10 seconds you will reincarnate and your previous character is left wherever it falls. You must use your incarnations to reach the goal via any means necessary. And yes, you can collide with your own corpse(s).
10 Measly Seconds was written in a weekend as my first full game using Unity3D (to... make a 2D game). I have no artistic skills to speak of as I'm purely a programmer at heart, but alas I make do with what I have (which turns out to be a lot of primitives). I'm aware it bears a slight resemblance to Thomas Was Alone, this wasn't deliberate I assure you, cuboids are just so easy to work with.
The aim is to reach the very obviously marked goal navigating your way past obstacles and utilising basic physics to overcome impossible feats.
Every 10 seconds you will reincarnate and your previous character is left wherever it falls. You must use your incarnations to reach the goal via any means necessary. And yes, you can collide with your own corpse(s).
10 Measly Seconds was written in a weekend as my first full game using Unity3D (to... make a 2D game). I have no artistic skills to speak of as I'm purely a programmer at heart, but alas I make do with what I have (which turns out to be a lot of primitives). I'm aware it bears a slight resemblance to Thomas Was Alone, this wasn't deliberate I assure you, cuboids are just so easy to work with.





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