* *Important Note* * I didn't realize when I uploaded but this game might not render properly on older graphics cards or Intel GCs if they don't support OpenGL 3.3. If your computer doesn't support it then it results in only white blocks and sound.
Due to Visual Studio being a dick, this game requires the latest vcredist, the installer has been packaged.
You start with 10 seconds(duh) but gain time for descending levels, opening chests and killing slugs. You lose time slower when clearing the fog of war to encourage more exploring.
The aim is to descend as far as you can and get the most points.
The game will plop you right in to play, no intro or help so: - Move with arrow keys. - Hold Z to run while you have enough stamina. - Press C to swing sword or zap staff (while you have uses). - Press X to open chests or descend to next level. - Press P to restart when(not if) you die.
There is only 1 enemy (damnit) which is a slug. It hurts on contact or spits slimeballs that slow you down. You can kill them with either of the 2 weapons: the sword or staff.
The sword requires stamina to swing but is more direct. The staff doesn't require stamina but it is harder to hit things.
Chests give you mixes of extra time, score points, stamina or a weapon.
I really like it, best I've tried actually, everything feels mainly solid so my complaints are minor. Firstly it feels a bit cheap that the slugs's sight seems greater than yours and they can shoot you before you see them.
Secondly once you collect your first chest the theme seems a bit redundant as the timer is now some arbitrary number. Honestly though even I think this is a pretty daft complaint as you still start with 10 seconds but maybe something to think about
If you could take a look at my game I'd be really grateful :)
Doesn't work for me, its just showing some white blocks on the screen and making noise. I installed the redist even though I probably already had it installed but that didnt help.
poohshoes I think I know why, I chose to use OpenGL 3.3 techniques because it renders so much faster, the trade-off being some older graphics cards or maybe intel GCs (mostly in laptops) might not support it. Sorry, I'll add a note so others know.
Pretty fun! Not sure I dig the stamina mechanic; it seems like an extra headache attached to a game that's really about running around and trying to find the stairs by the deadline.
This game was pretty decent, but it was infuriating when I ran out of time when I was standing on the stairs to level 4 :(
Also I've never had problems with OpenGL 1 in 2D games. Having shader access is nice, but even naive OpenGL 1 tile rendering on my computer from 2004 works just fine. (No graphics card, using the Mesa driver on Linux. 1200MHz dual core CPU)
Great little game, ran out of time loads, but it was great! I featured it in my LD27 compilation series if you'd like to check it out! http://youtu.be/FJWNdgd85u0
Firstly it feels a bit cheap that the slugs's sight seems greater than yours and they can shoot you before you see them.
Secondly once you collect your first chest the theme seems a bit redundant as the timer is now some arbitrary number. Honestly though even I think this is a pretty daft complaint as you still start with 10 seconds but maybe something to think about
If you could take a look at my game I'd be really grateful :)