10 second maze

Overall★★★★★★★★★★2.06
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★1.59
Theme★★★★★★★★★★2.89
Graphics★★★★★★★★★★1.67
Coolness★★★★★★★★★★24%
This is my first ever ludum dare entry, so I wouldn't expect too much. The game challenges you to solve a small maze in under 10 seconds.

Arrow keys to move
Reach the red cube in under 10 seconds to win
The small blue cubes are switches that open doors when collided with
Green cubes give you a time bonus of two seconds

let me know what you think. It's obviously far from perfect, but I'd be interested in knowing what you guys thought.

screenshot

Comments12

cschwartz
cschwartz26 Aug 2013, 19:06
Nice idea, could have used some more levels and items.
lopiky1
lopiky129 Aug 2013, 12:03
i liked this alot you should do more with it in the future :D
JoeCool1731 Aug 2013, 01:11
More levels, more items, and
GeorgeBroussard31 Aug 2013, 06:13
Good place to start but you need more game there. Add to it for a couple of week and learn from the process. Work on it until it's fun for your friends. You will learn a lot.
Literal Games31 Aug 2013, 15:33
Mazes are always a nice idea. It's a solid base for a game, even with a few simple extra mechanics it could be really fun.
supermaximo93
supermaximo9331 Aug 2013, 15:34
Good job for your first LD. I liked the difficulty and how the green blocks gave you extra time.
awesomesauce
awesomesauce31 Aug 2013, 15:36
I think the idea is there and with more time you could add some polish and more levels. Nice job!
Xaychru04
Xaychru0431 Aug 2013, 15:44
Great little game, but really short... More levels or maybe an infinite mode would have been better. :)
X-0r1 Sep 2013, 00:17
Too bad it was that short... Only thing I'd ask you to improve would be to start the timer after the first button has been pressed, maybe also having some arrow to the player, since all I saw at first were a few squares.^^
Arcana1 Sep 2013, 02:28
Not bad for a first LD. I think in addition to what others have suggested, tighter controls would have been a benefit, like I was kind of moving halfway between things and only kind of fitting into some of the passageways instead of it being a solid tight fit. It's kind of hard to describe but maybe if you play it again you'll see what I mean.

OR, you could have variable-sized hallways, so that they don't always have to be the width of the player.

Good start with LD! Glad I was able to play this.
Grafter16 Sep 2013, 20:15
good first entry! simple idea, good game!
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