Such a great game! I LOVE this kind of thing, you executed the theme perfectly, cut the idea down to it's basics, and added small bits until it was very nice. Keep it up.
I feel like this is a mechanic I've seen (approximately) before, but this version feels pretty good to play and the level design is solid. I also like the trailing blocks getting sicker as a way of limiting the amount trails you are storing. Nicely done.
Cool idea, but a little slow. I feel like the theme hurts the game a bit since you either have to wait for you previous self to do go through there path before you can do the next part of the puzzle, or wait at a switch for the rest of the seconds.
Hahaha loved it, these types of games are my favourite. Nice touch on having the "clones" appear dumber with each iteration. I ran into some game breaking bugs though which seemed to the clones recorded actions bug out.
Yes, I'm sure this isn't a new concept, but it seemed to suit the theme and I had fun implementing it and making the puzzles.
I agree that sometimes waiting on the buttons in the earlier levels can be a drag, if I could edit it I would probably add a button to jump the timer to zero. It's only a few seconds though :)
Level 10 is indeed super-tough, I wanted it to be the ultimate challenge. It still takes me a couple of tries to execute it correctly even though I know what to do :)
As many others already said: This game is fun to play and the levels are well design. It's most impressive that failing doesn't frustrate at all but is actually fun.
I like the idea this game, needed to make sure the previous versions of yourself are doing what you need them to be doing and when. Its pretty smart and a great use of theme. I featured it in my comilation video of Ludum Dare 27 Games, if you wanna check it out http://www.youtube.com/watch?v=y1UJ96l2scE
Yeah, very nice! I felt like there should be a "ok, I'm done" key - instead of having to wait for 10 seconds to expire every time. 10 seconds is a realllly long time sometimes ;)
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Yes, I'm sure this isn't a new concept, but it seemed to suit the theme and I had fun implementing it and making the puzzles.
I agree that sometimes waiting on the buttons in the earlier levels can be a drag, if I could edit it I would probably add a button to jump the timer to zero. It's only a few seconds though :)
Level 10 is indeed super-tough, I wanted it to be the ultimate challenge. It still takes me a couple of tries to execute it correctly even though I know what to do :)
Great to know that you had fun doing this! Surely it has to be a lot of fun and as a developer it tempts me to try.