A quick platformer built for speed-runs. Each of the 10 levels has 10 shards that must be collected to reveal the exit. Reaching the exit before time runs out will award points based on the time remaining.
Falling out of the level, running out of time, or landing on spikes fails the level, but the game continues until all levels have been played.
Beware of the time bandits - these skull-like baddies increase the rate at which time passes while in contact with them.
Each level earns you 1 point per millisecond left on the clock. If you have over 10 seconds left at the end of a level, you'll earn 10 points for each additional millisecond! That's exciting!
Controls:
Move - left/right arrow, a/d keys, or left analog stick
Run - left-shift or right trigger button
Jump - space, up arrow, or 'A' button
Wall-jump - jump while in contact with a wall
BEST PLAYED WITH AN XBOX CONTROLLER - seriously, you'll do way better if you have one...
Convincing graphics, great concept and execution. Controls are super tight on an xbox controller. The fact that you keep going even after failing a level is really cool.
Would adding a "restart level" key break the flow of the game?
@archaeometrician - Yeah, I agree about the sound effects. Tried it with some different headphones this morning and that airhorn was enough to drive me crazy ;)
@deammer - I'm glad you got to try it with an Xbox controller - it really does make all the difference. My original goal was to have two game modes - a mode for time trials, keeping track of each level separately, and then the one-shot per level score attack. Only the latter made it in though - ran out of time :P
Nice little game! :) The xbox controls haven't been mapped for mac unfortunately. There's no jump, but the left stick works. Keyboard worked just fine though. :)
@IHateATMFees - Thanks! Any gamepad in particular? It works great with an Xbox controller on Windows 7, but unfortunately that's as much testing as time allowed for :P
Interesting graphics, I am curious about your approach to handle deads as you change the level even if you die or fall. The music good and effects, but maybe changing the pitch or the volume of the louder notes may make it more pleasant.
Very cool, very playable platformer. I like the concept with dying and still continuing the levels, but somehow being able to replay a level in the same run would have been nice.
Very slidy! I think I only reached one level flag using the keyboard, tried again with Xbox pad and did a lot better :D Though the game lists previous high score as "100,000" and I didn't get anywhere close to that :P
@Tifu - yeah, I messed up the scoring system. I meant to have 10,000 points as the starting point, not 100,000 :P It will start keeping track of your score if/once you get over that, though ;) Thanks for playing!
Pretty much a perfect LD entry for me! Very enjoyable, will try again later with controller. Graded low on innovation but high on pretty much everything else.
Love the textures and the level design, how they are words. and the fact that when you die you go to a new level. I would maybe slow down things though or make the moving less sensitive, because i could only beat the first level, then kept on repeatedly dying after that.
Nice, very coherent experience. Oddly enough the first speedrunning based game I've found this compo.
Not sure how I feel about the level switching after death, makes it very hard to progress. Maybe that adds to the overall experience, come to think of it?
as frustrating and enjoyable as a meat boy. I don't know if the restart countdown is was necessary. In a game where you can die so fast, it's probably more comfortable to restart almost instantly. What's your point of view on that 3: ?
SUPER frustrating controls, man! I don't know if it's me, but I really hated how the character controlled. Otherwise I liked the sounds, visuals, and level designs. Well done for 72hrs, but needed more testing when it came to the control :)
Such a well designed game. Not having to try again immediately the same level was such a good choice! Solid controls with very pleasing graphics. Some of the sounds were a bit annoying but I can forgive that when the game is this good. Great job!
Very, VERY cute awesome game. I love it. I featured it in my Ludum dare compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=yp9ky-3J3J4
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Great bouncy audio track!
Nice graphics!
Would adding a "restart level" key break the flow of the game?
@archaeometrician - Yeah, I agree about the sound effects. Tried it with some different headphones this morning and that airhorn was enough to drive me crazy ;)
@wine - Only a hundred? Great job!
@deammer - I'm glad you got to try it with an Xbox controller - it really does make all the difference. My original goal was to have two game modes - a mode for time trials, keeping track of each level separately, and then the one-shot per level score attack. Only the latter made it in though - ran out of time :P
The music good and effects, but maybe changing the pitch or the volume of the louder notes may make it more pleasant.
thanks for making.
Solid and challenging platforming too!
Though the game lists previous high score as "100,000" and I didn't get anywhere close to that :P
Kudos & keep that stuff coming!
Not sure how I feel about the level switching after death, makes it very hard to progress. Maybe that adds to the overall experience, come to think of it?