10 Seconds is a Game Changer!

Overall★★★★★★★★★★2.63
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★2.23
Theme★★★★★★★★★★2.55
Graphics★★★★★★★★★★2.68
Audio★★★★★★★★★★2.00
Humor★★★★★★★★★★1.81
Mood★★★★★★★★★★2.30
Coolness★★★★★★★★★★54%
Here it is, my first Ludum Dare game. I hope you guys enjoy. I worked my butt off.

Point of game:

As you all know the theme is 10 seconds, so I made it so that every 10 seconds, some core part of the game would be changed. That's how 10 seconds can be a game changer. The goal of the game is to get the highest score possible. You can post your score in the comments below

Controls:

WASD: Movement Keys.
R: Reload
Left_Click: Fire
Right_Click: Aim.
(Simple Enough)

Comments21

Omnus26 Aug 2013, 15:44
It was kinda cool having the enemies walk through walls, I never knew when they'd show up. I eventually ran out of ammo, but I had fun shooting little sphere-men!
JellyMan64author26 Aug 2013, 22:48
Actually, its set to randomize ammo amount every 10 seconds. Once you reload after the 10 seconds it's different. It's possible the variable of bullets could have been set to 0. Just know to wait and constantly reload with R.
Jellycakes27 Aug 2013, 02:51
Was a pretty adventurous idea to fit 10 seconds. Where literally anything can change every 10 seconds. Leaves the mind asking "What just changed" whenever the timer hits zero. Nice job on this, glad it worked in the end.
Stryphe27 Aug 2013, 04:23
Nice job!
jay griffin27 Aug 2013, 04:24
Cool stuff. The little sphere guys remind me a bit of the characters from Ecstatica. Congrats on making it through your first LD btw!
supersammy7000
supersammy700027 Aug 2013, 04:29
This is a Good shooter really good job for 48 hours.
Travis Irby27 Aug 2013, 04:36
Fun game, nice graphics and controls! Good work :)
zlowrance27 Aug 2013, 14:23
Was an interesting idea but the gameplay was clunky and I saw a few issues with the level. Were the enemies meant to be able to clip through walls?
superfoonly27 Aug 2013, 14:25
It would be cool if the game told you what changed. I got swarmed after a couple minutes and couldn't move anymore. Nicely done
JellyMan64author27 Aug 2013, 14:28
I gave the enemy's no-clip so they could surprise you.
ZeppelinCaptain27 Aug 2013, 14:34
I like the idea of the game changing every seconds, but I never really noticed anything changing other than my ammo...
But good job anyways.
JellyMan64author27 Aug 2013, 14:36
The time between each spawn of enemys changed.
kristof27 Aug 2013, 18:19
I only saw a black screen, then my mac completely froze and I had to force a restart :-/
Canobie27 Aug 2013, 18:20
It's clear that you put a lot of time into making this. Good job!
DaVince27 Aug 2013, 18:21
For a moment I thought this was going to be a Sega 32x game. :P </obscureconsolereference>

I like the concept of this! Didn't see much of a noticeable difference throughout the game, however. Maybe I should try to get further.

But the thing is, the controls were very sensitive and somewhat buggy (kept trailing to the right, though this might be a Unity bug with Wine in Linux...); that detracted from the experience so I couldn't really get far.
JellyMan64author27 Aug 2013, 23:49
All bugs have been noted and are being worked on. Sorry for freezing your computer kristof!
Kragnir28 Aug 2013, 00:17
The concept seems interesting I did not notice any difference while playing though.
namrog84
namrog8429 Aug 2013, 07:46
Good first attempt at this!

fun game, good gun, could use a little more polish and it could have been so much better
Brejlounek1 Sep 2013, 22:55
Hmmm, I barely noticed my ammo change. Thought gravity or something like that will be altered, hmm. Enemies vere surprising, I would maybe add some red screen or sound or something to aler player he is being hurt by spheremen. :)

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