
"10 seconds left, Mr. Pink Rabbit!"
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
In "10 seconds left, Mr. Pink Rabbit!" you must help Mr. Pink Rabbit shop his groceries. Problem is, the store closes in 10 seconds!
-HOW TO PLAY-
-------------------------------------------------------
The goal of the game is to draw a path for Mr. Pink Rabbit so that he grabs stuff written on his grocery list (which you can check in the lower left corner), then checks out at any of the cash registers on the right side of the store.
The game has two steps: first you must place waypoints for Mr. Pink Rabbit to follow. You can either left-click the buttons in the top-left corner or scroll the mouse wheel.
You can move any placed waypoint with the crossed-arrow- button. You can delete the last waypoint by clicking the mouse's right button.
By clicking the Play button in the lower right corner of the screen, you send Mr. Pink Rabbit into the store...will he make it in time?
Experiment with different run speeds and make the most of Mr Pink Rabbit's shopping cart's momentum! Have fun shopping with Mr. Pink Rabbit!
Note: The keyboard is not needed during gameplay but you can switch to fullscreen by pressing Alt+Enter and end the game by hitting the Esc. key.
-------------------------------------------------------
KNOWN ISSUE
-------------------------------------------------------
The main issue you may encounter is that Mr. Pink Rabbit may get stuck into a collision (any crate or wall). This is most likely because you placed a waypoint too close to the collision (what matters is its center, pointed at by the tip of the label).
To fix it, drag the waypoint away from the collision with the Move button and refrain from putting waypoints too close to collisions. I know we should have fixed it, but it was slightly too risky with the time we had left. Maybe I'll fix it post LD, though. If time allows.
-------------------------------------------------------
A word about us!
-------------------------------------------------------
It was our first entry in a LudumDare/GameJam/whatsoever (as a team or as individuals).
Coming up with the game concept was pretty quick but it was hard to tell whether it would eventually be fun until the last morning.
Anyway, we're really happy because we had loads of fun creating this from scratch, especially while recording the music and sound effects! We definitely had a great time!
You can also check out the website we made for the lulz during the jam (click the Website button).
- Lightmare Studio (the four of us)
-HOW TO PLAY-
-------------------------------------------------------
The goal of the game is to draw a path for Mr. Pink Rabbit so that he grabs stuff written on his grocery list (which you can check in the lower left corner), then checks out at any of the cash registers on the right side of the store.
The game has two steps: first you must place waypoints for Mr. Pink Rabbit to follow. You can either left-click the buttons in the top-left corner or scroll the mouse wheel.
You can move any placed waypoint with the crossed-arrow- button. You can delete the last waypoint by clicking the mouse's right button.
By clicking the Play button in the lower right corner of the screen, you send Mr. Pink Rabbit into the store...will he make it in time?
Experiment with different run speeds and make the most of Mr Pink Rabbit's shopping cart's momentum! Have fun shopping with Mr. Pink Rabbit!
Note: The keyboard is not needed during gameplay but you can switch to fullscreen by pressing Alt+Enter and end the game by hitting the Esc. key.
-------------------------------------------------------
KNOWN ISSUE
-------------------------------------------------------
The main issue you may encounter is that Mr. Pink Rabbit may get stuck into a collision (any crate or wall). This is most likely because you placed a waypoint too close to the collision (what matters is its center, pointed at by the tip of the label).
To fix it, drag the waypoint away from the collision with the Move button and refrain from putting waypoints too close to collisions. I know we should have fixed it, but it was slightly too risky with the time we had left. Maybe I'll fix it post LD, though. If time allows.
-------------------------------------------------------
A word about us!
-------------------------------------------------------
It was our first entry in a LudumDare/GameJam/whatsoever (as a team or as individuals).
Coming up with the game concept was pretty quick but it was hard to tell whether it would eventually be fun until the last morning.
Anyway, we're really happy because we had loads of fun creating this from scratch, especially while recording the music and sound effects! We definitely had a great time!
You can also check out the website we made for the lulz during the jam (click the Website button).
- Lightmare Studio (the four of us)