10 Seconds Match

by tavibo
Overall★★★★★★★★★★2.91
Fun★★★★★★★★★★2.59
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★2.65
Graphics★★★★★★★★★★3.09
Audio★★★★★★★★★★2.86
Humor★★★★★★★★★★2.18
Mood★★★★★★★★★★2.81
Coolness★★★★★★★★★★39%
Hi there!

This is our entry for this jam. It's our first time joining ludum dare. We hat a lot of fun making this game and looking forward for the next jam.

This game was developed using MonoGame and C#. Because of that we are using OpenAL for music and sound effects. If you need to install it we ship the oalinst.exe aswell. Some People might get problems if they are using an ATI graphics device.

CONTROL
- Arrow keys to move
- Space to light a match
- Return to exit dialogs

Comments19

Zerkruemler26 Aug 2013, 17:59
Very nice Game with a good idea. The music and sound effects are really good.
Taviboauthor26 Aug 2013, 18:14
Thanks you very much!
Jhelle
Jhelle26 Aug 2013, 18:35
Great concept and great lightning effects. Lot of content too, great job overall :)
lesterpig
lesterpig26 Aug 2013, 18:40
Nice game ! 3D perspective is very clever for thie game !

I'm lost :'(
tiffi26 Aug 2013, 18:42
great grafics and really good sounds. good job!
Taviboauthor26 Aug 2013, 18:43
Thank you everyone!
Mclogenog
Mclogenog26 Aug 2013, 19:38
For your first Ludum Dare, this is pretty good! Since the game seems to be about exploration and perception, managing a limited resource doesn't really seem necessary. Also the traps were maybe a little too hard to see. I can understand blindly stumbling into them while you don't have a match lit, but when you do, it seems a little frustrating. Then again, if the matches were unlimited, I might not feel as much pressure to explore the mazes quickly (and without caution).

More visual landmarks would also help to make the maze navigation a little more interesting. It's pretty easy to go in circles (especially if you're walking in the dark), and just a few different detail tiles would help with that. For 48 hours, it makes sense though, but it may be worth considering if you plan on continuing this post-jam.
Lightmare Studio27 Aug 2013, 07:53
The "10 seconds" theme is not very sensible enough...There's a lack of feedback about traps, and the overall rythm is quite slow.
Presentation is good with menus, tutorial and sounds!
Jupiter_Hadley
Jupiter_Hadley27 Aug 2013, 12:42
The game freezes every time I hit "Start"
Ahn127 Aug 2013, 14:48
@Jupiter_Hadley you have to install OpenAl. It is the "oalinst.exe" in the game directory
PTSnoop
PTSnoop27 Aug 2013, 19:38
I was a little confused by the mouse pointer on the menu at first - I assumed the game was going to be about igniting things with the mouse. But once I got into the game proper, I liked it a lot. The music and art style work very well together to build an atmosphere.
TomCooper3D27 Aug 2013, 19:40
i got a crash when i hit the start button
Mekuri29 Aug 2013, 08:51
I like the idea. The menu is solid. The visuals ingame was a bit repetitive, and I seriously couldn't see the traps (I'm colorblind maybe that's why?)
With a bit more variation in terrain, and making traps a bit more visible, this game would be pretty neat!
panurge30 Aug 2013, 12:41
Such a shame that I can't open this because it looks like just my kind of thing... :( I do have an ATI graphics card, however. It just hangs when I try to open it.
Taviboauthor31 Aug 2013, 09:17
Hi panurge,

we got several people already that got problems with ATI cards. I don't have one, thats why its hard for me to investigate. Pls check if you have OpenAL installed.
infinitedog31 Aug 2013, 11:44
Interesting idea and good application for the theme. I don't realize how the traps are activated, they are random?
Taviboauthor31 Aug 2013, 12:26
No they are activated as soon as you collide with them
Ossi1 Sep 2013, 23:46
Great concept and execution of the theme. The lighting effect really adds a lot to the atmosphere and challenge of the levels. I did eventually run out of matches and the level became pretty tough. Good music too! Well done!
01rafael16 Sep 2013, 17:38
do not working on windows 8 (((
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