10 Seconds of life

10 Seconds of life

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.46
fun: 2.93
graphics: 2.59
innovation: 2.23
mood: 2.44
overall: 2.93
theme: 2.69
Arrow keys: move player

Mouse: shoot

T: toggle tracers

S: cycle enemy spawn mode

F: toggle fullscreen

1-9: select specific enemy spawn mode

You get 10 seconds of 'life', enemies and bullets drain this when hurting you (by touching you), multiple enemies/bullets touching at once drains quicker, and when your life runs out the game ends!

The goal is to survive the endless amount of enemies (5 per second) for as long as possible, for bragging rights and what-not.

There are 5 types of enemies:

Normal: these follow you

Lunger: these follow you with large quick jumps

Sniper: these stay still and fire at you instead

Dodger: these dodge bullets, using a very basic method

Mine: these are bigger, do not move, and explode into bullets when killed

There are 9 spawn modes:

Normal: 60% normal, 10% others

Less Specials: 80% normal, 5% others

Swarm: only normal

Lungers: only lungers

Bullet Hell: only turrets

Mine Hell: only mines

No Mines: 70% normal, 10% others, no mines

No Bullets: 70% normal, 15% others, no mines or turrets

Super Swarm: only normal, 2x spawn rate

When you kill an enemy, there's a 3% chance it drops a powerup. You can collect the same powerup multiple times to have it last longer than normal as it adds to a timer for it.

There are 5 powerups:

Shield[70%]: Blocks all damage for 2 second

Pierce[10%]: Shots you have fired pierce for 4 seconds

Regen[7%]: Adds 1 second to your time remaining

Homing[10%]: Newly fired shots will home in on enemies for 3 seconds

Wipe-out[3%]: All enemies are killed for 0.4 seconds

The latest game version is V5, shown on the title bar. If you have a lower version, please update to the latest one before rating, as you may lack a feature or two.
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