10 Seconds of Power

Overall★★★★★★★★★★2.60
Fun★★★★★★★★★★2.21
Innovation★★★★★★★★★★1.95
Theme★★★★★★★★★★2.95
Graphics★★★★★★★★★★2.71
Coolness★★★★★★★★★★40%
>> IF THIS APP DOES NOT RUN, PLEASE CHECK THE "Fixes" LINK FOR THE NECESSARY PREREQS <<

*Prerequisites (PLEASE READ IF APP DOES NOT START)*
In order to run 10 Seconds of Power, you will need a Windows computer with the .NET 4.0 framework, DirectX, and OpenAL installed. I have included setups for these in the "Fixes" link provided.

*Controls*
Arrow Keys ==== Move Ralph
Space Bar ===== Jump
X or Z ======== Shoot

*Story*
The legendary badass computer genius known as Ralph has created a state-of-the-art PowerComputer capable of bending the very fabric of space itself. UNfortunately, this wonderful machine has attracted some unwanted attention: An army of cyborg zombies of unknown origin are approaching with a ravenous hunger for the cybernetic brain at the core of the PowerComputer!
Ralph activates the computer's terramorphing program to slow down the hordes, runs a query for advanced weaponry, furrows his brow, locks, and loads.

*Objective*
Shoot the oncoming zomborgs before they can reach Ralph or his Computer!
Every 10 Seconds the PowerComputer will change the surrounding terrain and grant Ralph new and improved weaponry.

*Notes/Tips*
- You can jump up through platforms, but can't drop down through them
- The Zomboids become faster and more plentiful with each wave

Comments15

Rabbits...
Rabbits...26 Aug 2013, 20:31
I was really exited about this one, clicking the .exe doesn't do anything on my machine though
ghostmaple
ghostmaple28 Aug 2013, 04:09
Man, it's rough when they drop down directly on top of the computer and you have to shoot them out of the air. (A fire up/down would work well for this.) Nice work. How'd you manage that platforming AI/pathfinding?
MrRoboman28 Aug 2013, 04:12
Nice simple game! It took me minute to figure out the baddies' objective. When I did, I resorted to baby-guarding :) Nice work.
J.Barrowsauthor28 Aug 2013, 06:09
@ghostmaple the AI is actually pretty rudimentary, if they are below the computer, they check to see if there's a platform above them, and if there is, they jump. Still I'm kind of proud of it, and I was ridiculously gleeful when I first saw it it action.
I'll see if I can do something about the compatibility. If there's a message, could you let me know what it says?
Pickens Inc.28 Aug 2013, 11:02
I like it! Took me a little while to figure it out, but it was fun, and I like the terrain "generation" and pathfinding!
BenWhi29 Aug 2013, 05:14
Nice! Reminds me of the old NES game Super Snow Bros. except with a terminal in the middle of the screen :) With some variety in the platform styles, it would work wonders graphically!
namrog84
namrog8429 Aug 2013, 05:15
I wish I could drop down somehow?

Could be increased in difficulty a bit
sound?
Malactus
Malactus29 Aug 2013, 05:20
Uff it gets annoying when the enemies simply drop down to the computer. Could use a drop down as I have to wait till the terrain regenerates. I do agree with @ghostmaple that diagonal shooting would have been a blast :D
drkrunk
drkrunk29 Aug 2013, 19:37
Very simple, very cool.
ashdnazg29 Aug 2013, 20:30
It's very nice, but I really felt the lack of any message when you lose.

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