
10 Seconds of Relativity
10 Seconds of Relativity is a short FPS about relativity of time. At this point it is more of a tech demo due to other obligations.
To complete a level: Kill the boss robot in the tuxedo before time runs out!
It is developed by a team of two using Unity. All the visuals and sounds are developed by us. There is usage of iTween for Unity.
Please leave a comment and tell us what you think!
Edit: Linux and Mac versions added. They are not tested.
Edit2: Added information from the blog post about the game.
To complete a level: Kill the boss robot in the tuxedo before time runs out!
It is developed by a team of two using Unity. All the visuals and sounds are developed by us. There is usage of iTween for Unity.
Please leave a comment and tell us what you think!
Edit: Linux and Mac versions added. They are not tested.
Edit2: Added information from the blog post about the game.
Comments18

yagiz27 Aug 2013, 21:17
Thanks! The cursor luck problem in the web browse was embarrassing. It is now fixed assuming it is OK with the rules...

archaeometrician28 Aug 2013, 03:54
Nice fps shooter. Had a good time playing it thru the first levels

LordHellMaX29 Aug 2013, 01:26
I realized quite late that you only have to kill the guy at the end of the level in the 3rd level. As it has already been said, that fast level was a bit hardcore, but when I catched that you don't need to kill every enemy the game ended. Nice idea though, it could have evolved into something really cool. It has an interesting graphics style. Good job.

Cthulhu29 Aug 2013, 01:47
I really loved this game and I think the idea was perfect for the theme. I really enjoyed playing it and the little sentences between the levels.
I wish there were more levels / levels with variable time (this is what I expected when I saw 'time is relative').
Very good job here! 4/5.
ps: don't listen to the first comment of '7heSAMA' this guy doesn't even have an entry and is so unfair...
I wish there were more levels / levels with variable time (this is what I expected when I saw 'time is relative').
Very good job here! 4/5.
ps: don't listen to the first comment of '7heSAMA' this guy doesn't even have an entry and is so unfair...
yagiz29 Aug 2013, 05:28
Thanks for the comments!
@LordHellMaX In the blog post about the game, I wrote about only killing the boss (robot in Tuxedo) but forgot to add it here.
Here is the blog post: http://www.ludumdare.com/compo/2013/08/26/10-seconds-of-relativity/
@Cthulhu We also wish there were more levels but as the real life pressed we could only do the minimum: super slow, normal, super fast. Initially we were aiming for 10 leves with a smooth change including couple of levels where the time was dynamic.
@LordHellMaX In the blog post about the game, I wrote about only killing the boss (robot in Tuxedo) but forgot to add it here.
Here is the blog post: http://www.ludumdare.com/compo/2013/08/26/10-seconds-of-relativity/
@Cthulhu We also wish there were more levels but as the real life pressed we could only do the minimum: super slow, normal, super fast. Initially we were aiming for 10 leves with a smooth change including couple of levels where the time was dynamic.
dook29 Aug 2013, 20:13
The idea here is interesting, but I agree it was a bit tough. You could certainly tweak it a bit and work in some more levels and make it a fun game :)
Optimus612829 Aug 2013, 20:19
Actually, the most interesting 10s concept I have seen till now. Pitty I couldn't work it out in the 3rd really fast level.

skywing29 Aug 2013, 21:55
Sensitivity is up pretty high on the high speed level, its pretty tough. Interesting concept though.
RobProductions30 Aug 2013, 00:58
Cool idea! Though changing sensitivity based on timescale is something I wouldn't recommend. Also no options menu or support for inverted players is another small thing but at least it's complete! :P

nathanhoffer30 Aug 2013, 05:28
Very slow at first. Haha :)
I enjoyed the idea and liked your execution. Good job!
I enjoyed the idea and liked your execution. Good job!
XaiZil30 Aug 2013, 21:16
Fun idea, got a bit intense though
Brejlounek31 Aug 2013, 16:36
Good idea, a little unbalanced gameplay - first two levels were very easy and the last one was quite hard and my success was just random. Would be better with more and more polished levels. Feels a little similar to Portal :)

Diptoman31 Aug 2013, 16:38
I can't get past the 3rd level. I die as soon as I go out. The sensitivity needs to be adjusted a bit.
But interesting art style! :)
I guess this concept needs a bit more polish and thinking to do.
But interesting art style! :)
I guess this concept needs a bit more polish and thinking to do.
superfoonly4 Sep 2013, 02:21
Interesting, the third level was pretty hard but not impossible. I got caught off guard when the time was sped up so fast.
I liked the robot model and the cartoon shader too. Nice job!
I liked the robot model and the cartoon shader too. Nice job!

ConflictiveLabs7 Sep 2013, 20:43
Time is indeed relative

Jupiter_Hadley15 Sep 2013, 06:21
Found this game really cool. I featured it in my LD27 compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=zzQ8TXQohmI
Grafter15 Sep 2013, 21:17
Difficult game! Addictive though!



Also, the mouse wasn't locked to the window which was a problem.