It might be a little hard to see exactly when I'm clicking, but we wouldn't want to make it too easy now, would we? Rocket science is meant to be hard.
- Don't try to travel in a straight line to the moon, think with orbits. - fire forwards and tangent to your orbit to travel further out, backwards to go further in. - when approaching the moon, try to match its speed.
Hmm... The game is really hard, haven't been able to complete it yet. It's a shame it isn't slightly more zoomed in. You must have spent quite a fair bit of time on the physics, impressive, anyway.
Nice use of the theme, and very cool minimalistic idea. I do agree that it is very hard though, and I have not been able to get very far from Earth yet. Maybe a video or some tips could help making the game more approachable for clumsy guys like myself? Good job in any case!
Thanks for the comments :) I know it's hard, but there wasn't really any way to make it easier (at least without sacrificing realism).
I wanted to make this game to scale but low earth orbit would have been only 0.6 of a pixel above the earth and the earth and moon would have been a third of the size they are, so you're lucky I made them bigger at all! :P
Interesting idea, but the unforgiving nature of the gameplay really kills the fun. Would be a lot more interesting if it was a little bit more forgiving, was a little slower, and you could actually see the distance you were traveling away from the earth right off the bat. It's hard to tell how to gauge distance and velocity at first.
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It's a shame it isn't slightly more zoomed in.
You must have spent quite a fair bit of time on the physics, impressive, anyway.
Its just so fun.
Thanks for the comments :) I know it's hard, but there wasn't really any way to make it easier (at least without sacrificing realism).
I wanted to make this game to scale but low earth orbit would have been only 0.6 of a pixel above the earth and the earth and moon would have been a third of the size they are, so you're lucky I made them bigger at all! :P