10 Seconds to Insanity

10 Seconds to Insanity

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.87
coolness: 0.62
fun: 3.26
graphics: 4.48
humor: 1.71
innovation: 3.55
mood: 4.29
overall: 3.81
theme: 3.32
NOTE : if you are running Macos or linux and the jar doesn't work, try running it through the command line with the -jar suffix (somthing akin to java -jar thejar.jar) we've had some issues with it running under these OSes (still unsure WHY it doesn't work)

NOTE #2: for those who've been scratching their heads wondering what to do, you're goal is to find the blue room and stand in it's shiny center. A screenshot showing said blue room has been added.

Prepare.... for a descent into MADNESS

You have 10 seconds... or so it would seem, to find enlightment in the dungeon...

But something feels weird... you don't feel quite right in the head. Your light dims out, your heart beats faster...

this is 10 Seconds to Insanity.

Programmed only with the finest of bad coding habits, the game has proved to be truly a programming challenge, seeing as how the labyrinth is fully randomly generated and isometric rendering is a little finicky, for those curious about the source code, be warned, the code is quite unreadable in parts.

Also, that character sprite has proven to be quite the time consumer, seeing as how it required a full day's work from our main graphist.

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EDIT:

Final build link updated!

We are done for this JAM!

Happy testing and playing, we recomend closing your lights, pressing ALT+ENTER and enjoying fullscreen horror stress!

Have fun!

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The fearsome four (with help)

Programming : Frederic Antoine-Gingras, Guillaume Noel-Martel

Graphics : Myriam Noel-Martel with some help from Melina Tremblay

Music : Edouard Blain-Noel
Found a bug?
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