10 Seconds to leave

by ai-lin
Overall★★★★★★★★★★3.32
Fun★★★★★★★★★★2.73
Innovation★★★★★★★★★★3.22
Theme★★★★★★★★★★2.63
Graphics★★★★★★★★★★2.93
Audio★★★★★★★★★★1.15
Humor★★★★★★★★★★2.78
Mood★★★★★★★★★★3.30
Coolness★★★★★★★★★★100%
* Controls *

Look around : Mouse
Move : WASD keys
Jump : Space bar

* Updates *

- Lots of bug fixes since the first release.
- Made some adjustments on level design (changing triggers delay here and there)
- Added a crosshair for users comfort as suggested by No-Named-Guy.
- Linux & MacOSX versions are no longer available as we don't have the hardware for testing. Apologize to our friends running on both those OS.
- We won't add any audio to the game even if the game would benefit from it. We consider sound as a main feature and it would be cheating to add it after game jam end considering we didn't have the time to compose & implement it. We'll eventualy make a 2.0 version of the game after judging period.

* Game Intention *

10s to Leave is game which illustrates a Jesse Schell thesis about mental processes video game applied on player's unconscious, in order to maintain him in the a ludic-state.
That's quite vague, I agree. ..

In this game you can rush forward through the stages until the end of the game, but if you want to get victorious you'll have to understand the theories and principles which the different workshops are the application of.
Only this approach (or a lot of luck) would help you during the last challenge, when you'll have to go against the game by linking your actions to the theme of this Ludum Dare #27 : "10 seconds".

* Credits *
Lucas Le Gouic - Core programming, level scripting, level design
Antoine Incorvaia - Game design, level scripting, level design

Comments30

Neo-Blue
Neo-Blue27 Aug 2013, 08:03
Really cool project. I love the simple art style. For anyone that tries it out: don't give up if you have trouble at the beginning. You might be surprised what you find if you keep going. :)
panurge27 Aug 2013, 13:30
Atmospheric and cerebral, great work. Some appropriate audio would have gone a long way but I otherwise really enjoyed this.
ErwanOfil27 Aug 2013, 14:46
Really good game ;) Liked the humour !
Toshiro27 Aug 2013, 14:47
Wow. I'm surprise. I loved the ambiance. Make me think of Portal. Tank you and good job !
DaGamesta
DaGamesta27 Aug 2013, 14:50
Got to the "platforming" party where you can fall into a pit. I guess it's interesting, but it mostly just came off as kind of annoying to me really. Bananas ftw though. :3
SneManden
SneManden27 Aug 2013, 14:52
Very hard to understand what's really going on. I got stuck at the stairs.

Controls were weird (Linux) - not WASD movement.
And escape did not go to the menu.

However, an interesting project.
Cthulhu
Cthulhu27 Aug 2013, 14:56
Mind blown. Good job.
Ailinauthor27 Aug 2013, 15:07
@Neo-Blue : Thank you !
@Panurge : indeed... if only we had more time... :'(
@ErwanOfil : Thank you !
@Toshiro : Thank you ! Portal is indeed one of our inspiration
@DaGamesta : I can understand that ;)
@SneManden : Jump harder ! No really... just try to jump to the next stairstep... maybe something will happen if you keep jumping... eventualy...
@Chtulhu : thanks alot, nice nickname btw
RennFarnell28 Aug 2013, 09:51
pretty cool, tis the second anti chamber esque game ive played, though this one is alot more polished, and fun, and funny infact!
Soundless_dev28 Aug 2013, 09:59
that was really cool. Though I didn't completely understand it. And the beginning was really annoying not gonna lie.
dumasflo28 Aug 2013, 10:22
Nice humor, great Antichamber/Portal-like ambience, really needs audio... But i think you didn't have the time Lucas :)

Good job ! :)
withoutpillow
withoutpillow28 Aug 2013, 14:05
guess this is a game i may come back to and play again just to try to understand and to achieve "victory". the gameplay is a little bit distracting with this in mind though, but it's also really interesting. very abstract, great visuals and i also like the introduction.
Ailinauthor28 Aug 2013, 14:17
@Withoutpillow : Thanks alot. Appreciate that people don't just rush the game & try to see what's behind :)
I can say there is two way to finish each level ;)
XaiZil30 Aug 2013, 22:21
Love the tutorial to this, neat entry!
drkrunk
drkrunk31 Aug 2013, 04:52
I liked this, it was very intriguing and refreshingly different. Really great job.
Almax2731 Aug 2013, 22:27
Nice atmosphere, the game seems deeper than my understanding though :p
Jacob12331 Aug 2013, 22:27
I have no idea what I just played... I LOVE IT!
GeorgeBroussard31 Aug 2013, 23:00
Really wanted to get into it, but the movement was frustrating especially once jump puzzles came into it.
X-0r1 Sep 2013, 00:11
Intriguing gameplay. I think there should be a button or something to cancel the endless fade-out of text... Speaking of text, the way you use it in a 3d environment is just awesome. Best level imo - the flashing platforms =)
darkshadow
darkshadow1 Sep 2013, 00:15
Very surreal, humour was quite good, not much time given to answer questions though the non response answers were very funny!
ArcturusDeluxe1 Sep 2013, 00:36
Interesting idea. Nice minimalist style. Did you guys play Antichamber? Seems very similar to that. Good job!
TeamFlare
TeamFlare1 Sep 2013, 17:19
Very very interesting concept :) I loved the confusion when I first tried it out.
asc3nsion1 Sep 2013, 18:58
Simple yet effective. I like the variation in the levels. Some more polished graphics will bring it to the next level! Great game.
Skye
Skye1 Sep 2013, 23:12
interesting
Ossi1 Sep 2013, 23:15
I really liked the text choices and the hints/thought provoking comments on the walls. This game would definitely benefit with some ambient sounds and music. Very atmospheric, well done!
Sascha2 Sep 2013, 14:09
Nice surreal game. Felt a bit aimless, so my impatience got the better of me. An ambient background music would have kept me going for much longer.
TobiasW
TobiasW13 Sep 2013, 23:09
Thanks a lot for the comment on Lost in the Darkness! So, if it was easy, I suppose you rescued your friends? Then again, judging by your entry, I guess you are familiar with not being explained everything, haha. Higher difficulty with what I currently had wasn't really possible, and I had ideas for new enemies but just ran out of time. That'll be in the post-compo version! What do you mean by "[...] music) would benefit the game" though - it does have music, doesn't it?

---------------------------

You have a really interesting game, and while I'm not sure I entirely understand it, it seems I still came to THE end. And I like what you did there with the soft cage lesson. Going against the games rules was enjoyable (although I never knew exactly when there won't be more reactions), and the portal/antichamber atmosphere works well.

One thing really annoyed me though: First person jumping puzzles without a body? Really? And I have to start it again if I die? Argh. That was especially frustrating with the flashing platforms.

And every level has two ways to solve it? Really? Huh.

Confusing, interesting and a bit informative - I like it. Great entry, and congratulations on finishing your first LD game!

PS: I think the game would work well on the Rift. Try to get one! (Sadly you're not likely to be near Berlin, Germany...)

PPS: Have you played "The Stanley Parable"? I think you'd enjoy it. It's a Half Life 2 mod - if you don't own HL2, at least watch a Let's Play on YouTube.

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