10 Seconds to leave

10 Seconds to leave

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.15
coolness: 1.00
fun: 2.73
graphics: 2.93
humor: 2.78
innovation: 3.22
mood: 3.30
overall: 3.32
theme: 2.63
* Controls *

Look around : Mouse

Move : WASD keys

Jump : Space bar

* Updates *

- Lots of bug fixes since the first release.

- Made some adjustments on level design (changing triggers delay here and there)

- Added a crosshair for users comfort as suggested by No-Named-Guy.

- Linux & MacOSX versions are no longer available as we don't have the hardware for testing. Apologize to our friends running on both those OS.

- We won't add any audio to the game even if the game would benefit from it. We consider sound as a main feature and it would be cheating to add it after game jam end considering we didn't have the time to compose & implement it. We'll eventualy make a 2.0 version of the game after judging period.

* Game Intention *

10s to Leave is game which illustrates a Jesse Schell thesis about mental processes video game applied on player's unconscious, in order to maintain him in the a ludic-state.

That's quite vague, I agree. ..

In this game you can rush forward through the stages until the end of the game, but if you want to get victorious you'll have to understand the theories and principles which the different workshops are the application of.

Only this approach (or a lot of luck) would help you during the last challenge, when you'll have to go against the game by linking your actions to the theme of this Ludum Dare #27 : "10 seconds".

* Credits *

Lucas Le Gouic - Core programming, level scripting, level design

Antoine Incorvaia - Game design, level scripting, level design
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