This is my first time making a playable game for a Jam! I didn't get as far as I wanted, and it isn't as pretty as I wanted it to be, but it's mine! I worked alone on this one and used Unity. Got a few free 3d models, sounds, and learned A LOT about scripting! Premise is that you are a renegade cop who doesn't play by the rules. You're tired of the alarm bossing you around, but you can't seem to get away from it's clutches! Time to bring 10 seconds more of peace to... your dream. WASD to move left mouse click to shoot right mouse click to reload Escape to exit full-screen. Look to the top of the screen for "Objectives" Your gun holds 9 rounds.
I like the premise but obviously there are some things that could be improved. One of the easier things to fix would be the six of the objectives(text is a bit small) and I would stop printing the type of object that the item is(e.g. "Old TV(UnityEngine.GameObject)"). Was that for debug purposes or something?
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