10

10" to rise

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.68
coolness: 0.95
fun: 2.25
graphics: 2.52
humor: 1.71
innovation: 3.30
mood: 2.38
overall: 2.82
theme: 2.98
10s to rise is a turn based game in which the objective is to colonize as many fields as the player can.
There is a 10 seconds cycle counter that defines how much time does it take to explore, harvest a forest, build a farm, a mine or docks, as well as destroying them.
When the docks are build it is possible to travel to a different user's world to colonize fields on it. To do so it may be necessary to destroy its buildings before edifying new ones.
There are four different civilization each of them provided with its own set of pictures. Maps are also generated with slightly different proportions of forest, mountain or sea.

There is an introductory tutorial that explains the dynamics and, once finished, provides the civilization's avatar. Notifications guide the player through the progress of the game. Stats show the amount of resources obtained as well as a final score. There is a 10 seconds cycle counter that indicates the evolution of turns, and the current action the player is performing. Only one action can be performed at a time.

There are many different actions:
Explore to unveil pieces of field.
Harvest trees and edify Buildings that provide different goods.
Build docks to unlock the hability to travel to diferent worlds.

There is also the possibility to play collaboratively with other players, planning group campaigns against other players.
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