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This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first Ludum Dare competition.
The game is written in C++11, using only SFML2.1 and JsonCpp as external dependencies.
It is written using my personal "SSV framework", written from scratch, which is free, open-source and available on GitHub.
I couldn't manage to polish the game as much as I wanted to. There only are 7 playable levels, no gfx options, no key rebinding, et cetera.
Still, being my first Ludum Dare, it was a very interesting and learning experience and I'm glad (and surprised) I managed to create something (in my opinion) worth playing that could become a fun little game with additional polish.
Hope you enjoy my entry,
Vittorio Romeo
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Linux users: native build is available, built on Ubuntu 12.04. Also, the Windows version works flawlessly on Wine.
---
Some people are having issues with OpenAL errors on Windows - replacing the existing `openal32.dll` file with the one from the OpenAL website may fix the issue.
---
Controls:
`ARROW KEYS`: move around
`X`: jump
`Z`: hold/release to grab/drop blocks
'R': restart current level
`ESCAPE`: go back to menu
`W/S/A/D`: pan camera
`Q/E`: zoom camera in/out
How to play:
Bring all the crates to the receivers to enable the teleporter. Walk on the teleporter to finish the level.
Numbered crates can only be received by numbered receivers.
Non-numbered crates can only be received by non-numbered receivers.
Non-numbered receivers can receive any kind of crate.
Grab the crates by keeping 'Z' pressed. Quickly turn and release `Z` to throw the crate. Jump right before releasing `Z` to give altitude to your throw.
Stack crates to reach high places.
When the first crate is grabbed, you have 10 seconds to bring any crate to a receiver, or you will be terminated.
When a crate is received, the 10 seconds timer is reset.
After all crates have been received, the timer stops and you can safely walk to the teleporter.
---
Tools used:
`sfxr`, `Pinta`, `Gimp`, `LMMS`, `QT Creator`, `Sublime Text 3`
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http://vittorioromeo.info
---
Youtube videos:
http://www.youtube.com/watch?v=SW7uB-v8pXQ
http://www.youtube.com/watch?v=zjQCVzKrnqA
---
P.S.
Level 6 is hard, but not impossible
Level 5, though, has a coding error (forgot a receiver at the bottom).
I assure you level 5 is possible though, even if INSANELY HARD.
I've come close to beating it a few times but failed. If you manage to beat it, big kudos to you!
The game is written in C++11, using only SFML2.1 and JsonCpp as external dependencies.
It is written using my personal "SSV framework", written from scratch, which is free, open-source and available on GitHub.
I couldn't manage to polish the game as much as I wanted to. There only are 7 playable levels, no gfx options, no key rebinding, et cetera.
Still, being my first Ludum Dare, it was a very interesting and learning experience and I'm glad (and surprised) I managed to create something (in my opinion) worth playing that could become a fun little game with additional polish.
Hope you enjoy my entry,
Vittorio Romeo
---
Linux users: native build is available, built on Ubuntu 12.04. Also, the Windows version works flawlessly on Wine.
---
Some people are having issues with OpenAL errors on Windows - replacing the existing `openal32.dll` file with the one from the OpenAL website may fix the issue.
---
Controls:
`ARROW KEYS`: move around
`X`: jump
`Z`: hold/release to grab/drop blocks
'R': restart current level
`ESCAPE`: go back to menu
`W/S/A/D`: pan camera
`Q/E`: zoom camera in/out
How to play:
Bring all the crates to the receivers to enable the teleporter. Walk on the teleporter to finish the level.
Numbered crates can only be received by numbered receivers.
Non-numbered crates can only be received by non-numbered receivers.
Non-numbered receivers can receive any kind of crate.
Grab the crates by keeping 'Z' pressed. Quickly turn and release `Z` to throw the crate. Jump right before releasing `Z` to give altitude to your throw.
Stack crates to reach high places.
When the first crate is grabbed, you have 10 seconds to bring any crate to a receiver, or you will be terminated.
When a crate is received, the 10 seconds timer is reset.
After all crates have been received, the timer stops and you can safely walk to the teleporter.
---
Tools used:
`sfxr`, `Pinta`, `Gimp`, `LMMS`, `QT Creator`, `Sublime Text 3`
---
http://vittorioromeo.info
---
Youtube videos:
http://www.youtube.com/watch?v=SW7uB-v8pXQ
http://www.youtube.com/watch?v=zjQCVzKrnqA
---
P.S.
Level 6 is hard, but not impossible
Level 5, though, has a coding error (forgot a receiver at the bottom).
I assure you level 5 is possible though, even if INSANELY HARD.
I've come close to beating it a few times but failed. If you manage to beat it, big kudos to you!