The small game I made for Ludum Dare 27. Made with Impact, should run in any browser. WASD or arrow key to move.
You are a zombie. You need to get to the huge brain. You need to eat every 10 seconds. Stay away from the guards. If you die you can continue as one of the remaining zombies.
Very atmospheric soundtrack and pretty compelling gameplay. Yeah the slow speed was an issue and there was a little too much luck involved for my liking.
Works nicely :) The game would have been even better with an additional gameplay trick, like a way to manually switch the controlled zombie, or a faster paladin but who follows predetermined paths.
Liked the idea, but gameplay a bit felt slow for it to be a homerun. Great with ingame tutorial "comic" :)
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X-0r27 Aug 2013, 21:51
Movement speed is a bit too slow =/ Apart from that I like the Human > Zombie > Guard food-chain :P (The guards don't actually *eat* the zombies, right?)
Neat little game. Each level, I spent the first seconds finding the zombie I am currently playing. Maybe you could give it a more prominent color? Good work though!
Finished it. Cool entry, liked the atmosphere and the audio. You could accelerate the game a bit, plus using some feedbacks to indicate the position of your rebirth after one death. I guess the guards could be a bit faster to improve the challenge (= dodging them). Nonetheless, good job !
Thank you for all your feedback! I think I know exactly what to change ;) kristof / EggDestroyer: Visual feedback after respawn is a great idea! Meedoc: Score system and points for eating would also be cool... :)
Nice + fun game! Reminded me a bit of Infectionator (I think that's what it's called). Sound effects were funny! The speed could've been a little quicker,but it wasn't too much of an issue. Great job!
What I liked: The music was good. The concept was an interesting stylistic twist on "get to the goal in ten seconds". And the minimalist graphics reminded me of the days of ascii as characters in games.
What I wasn't fond of: The game is kind of slow. It's pretty simple.
Make the player a wee bit faster, make him stand out more (the first few Zs are lost when looking where you are) Oh, and some reset level function. I accidentally ate all humans in the middle, died and resurrected at the start without a chance to reach the end part.
The game's idea is good, the art looks great for a 48 hour entry as well. But the zombie's movement is a bit sluggish. So it slows down the gameplay by quite a bit, especially when you have to take the path all over again with a different zombie. Otherwise, a good game. :)
Nice little game, but yes, I do feel that is a *bit* slow. Other than that, well done. I featured this game in my LD27 compilation video, if you'd like to check it out :) http://youtu.be/jm5J5gdV81o
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kristof / EggDestroyer: Visual feedback after respawn is a great idea!
Meedoc: Score system and points for eating would also be cool... :)
What I wasn't fond of: The game is kind of slow. It's pretty simple.
All in all a good entry. I enjoyed it.
Make the player a wee bit faster, make him stand out more (the first few Zs are lost when looking where you are)
Oh, and some reset level function. I accidentally ate all humans in the middle, died and resurrected at the start without a chance to reach the end part.
So it slows down the gameplay by quite a bit, especially when you have to take the path all over again with a different zombie.
Otherwise, a good game. :)