This is an online multiplayer game played like a single player game.
Each player takes turns, waiting in a queue. There are two teams trying to move the coin into the goal and score points, but you are not required to identify with a team.
Ah, this idea's really clever! I played it alone, but I can see a group of people who pick an allegiance privately playing this with all kinds of meta and mine dickery.
Heads up, I am going to be present for daily play sessions at 7pm Pacific (2am GMT) every day for the next week or so.
Also, something to discuss. Online MP raises an ethical dilemma with the jam rules when I want to keep improving the game. I can host both the original and the latest, but I'm going to be directing players to the latest version, so in practice you would be playing the latest if you wanted to see it with other players. Any thoughts?
This is my favorite so far, everything in this game is balanced for intense 2P fun. I wish I could see other players more smoothly, but it's still an awesome awesome game. Great work!
You should allow the ball to bounce instead of dying when you hit the wall, considering the controls are too sensitive to operate. I love the art style byte.
Very interesting concept; I may have to give it another try when there's more people around.
I noticed that it was putting me in PublicRoom16 or the like. Is there possibly a bug where it's not sending people to rooms with others? (I'm probably the only one playing at this time of day, though)
Comments17
Also, something to discuss. Online MP raises an ethical dilemma with the jam rules when I want to keep improving the game. I can host both the original and the latest, but I'm going to be directing players to the latest version, so in practice you would be playing the latest if you wanted to see it with other players. Any thoughts?
This is my favorite so far, everything in this game is balanced for intense 2P fun. I wish I could see other players more smoothly, but it's still an awesome awesome game. Great work!
I love the art style byte.
I've enjoyed it :)
I noticed that it was putting me in PublicRoom16 or the like. Is there possibly a bug where it's not sending people to rooms with others? (I'm probably the only one playing at this time of day, though)