I love competing in Ludum Dare and have done 4 compos previously. However this time I just didn't have the weekend free to spend on it so I hadn't planned on entering. But when I checked the theme I was happy to see it was "10 Seconds" as it gave me an idea, if I can't dedicate 48 hours to the Jam, can I afford 48 minutes?
So that's what I did, 48 minutes from blank game-engine project to completed game.
I used Haxe NME and my own pre-existing game tools (screen flow, maths and text helpers and so on).
It has entirely text-based visuals and is super rough around the edges of course :p
Interesting idea! It's not the most fun but it's pretty good for 48 minutes. I think the biggest problem is the randomly-generated numbers, it's much easier to be accurate in a lower scale.
I like the simplicity of it, though some greater variation between levels or some kind of endgame/high scores would have been nice. Great job for a 48 minute game, though. :)
I liked this game a lot :) Simple and addictive, and suitable for multiplayer as well if you want to develop it further. Give it another 10-12 minutes or so ;)
I can honestly say that i've learnt to count seconds better! Sucked in the start, but became pretty precise towards the end. Considering you only used 48 mins, this is an fantastic entry. So simple, yet good fun.
Great game for 48m. It gets the job done! I featured it in my Ludum Dare 27 compilation series if you'd like to check it out :) http://www.youtube.com/watch?v=biBzDWmV3kc
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Last round, I had 0.23 seconds left and Im like HAH I can't do that!
then BAM! I made it with .02 seconds remaining now!!
made it to round 6.
interesting simple game
should have entered into the compo!
Simple and addictive, and suitable for multiplayer as well if you want to develop it further. Give it another 10-12 minutes or so ;)
Considering you only used 48 mins, this is an fantastic entry.
So simple, yet good fun.