A Living Shell

A Living Shell

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.87
coolness: 0.87
fun: 2.63
graphics: 3.30
humor: 2.15
innovation: 2.95
mood: 4.09
overall: 3.28
theme: 2.27
[Headphones HIGHLY recommended, volume all the way up]

[CONTROLS: WASD for movement (post-compo: left mouse button to use flashlight]

[GOAL: stay alive by finding light, or else you'll be swallowed by your torments in 10 seconds (post-compo: you will hear heartbeats at every second, and your heartrate increases if you are reached by your fears]

UPDATE: I kept working at some fixes and improvements for the two days after the compo ended. If you're not voting for the compo, I TOTALLY ADVICE you to try the post-compo version that I've uploaded.

About the development during this LD27:

What can I say... Not a very jolly weekend, you know. Since months ago, I had planned to dedicate myself entirely to this compo, which is my first ever, by the way. But things got a bit messed up in my personal life the very pre-LD friday. So here is the result of that. An overly-emotional game, made in a few hours while dealing with actual real-life pain. Certainly, that pain permeated into the game's mood. I hope you can, at least, find something good about my entry.

Sorry about my accent. I tried my best not to sound too awkward... and failed ;-)

QUESTION: I've used Unity. I've uploaded the scripts only as the required sources. Is that ok?
Found a bug?
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