
Aliens and such
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Missile Command meets Tetris.
The game has two alternating phases. The puzzle phase and the alien blasting phase. Each lasts 10 seconds at a time.
Puzzle phase
Join 4 or more of the same coloured squares to increase your alien blasting potential (any direction, as long as they touch).
Pink: Shield
Yellow: Blast radius
Green: Missile speed
Black: Nothing
Alien blasting phase
The key thing to know here is that a direct hit will not hurt an alien. Your missiles will fire to wherever you click (only 3 can be active at a time) and detonate when reaching their target. Any aliens caught in the shockwave of the explosion will be killed.
Protip:
The white aliens will always drop a block
Post Compo version includes some bug fixes and a skip button on the puzzle phase.
The game has two alternating phases. The puzzle phase and the alien blasting phase. Each lasts 10 seconds at a time.
Puzzle phase
Join 4 or more of the same coloured squares to increase your alien blasting potential (any direction, as long as they touch).
Pink: Shield
Yellow: Blast radius
Green: Missile speed
Black: Nothing
Alien blasting phase
The key thing to know here is that a direct hit will not hurt an alien. Your missiles will fire to wherever you click (only 3 can be active at a time) and detonate when reaching their target. Any aliens caught in the shockwave of the explosion will be killed.
Protip:
The white aliens will always drop a block
Post Compo version includes some bug fixes and a skip button on the puzzle phase.