Battle Switch Arena

Overall★★★★★★★★★★3.04
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★2.50
Graphics★★★★★★★★★★3.23
Audio★★★★★★★★★★2.64
Humor★★★★★★★★★★1.50
Mood★★★★★★★★★★2.43
Coolness★★★★★★★★★★46%
Controls:
W, A, S, D - Move the player
Mouse - Aim
Mouse Button 1 - Fire
Space - Jump

Esc - Quit application
F1 - Reload game

The map generates and degenerates and waves of enemies spawn every 10 seconds.
Avoid the falling walls and enemies.
Shoot enemies for points.

Made in Unity 4.2.0f4.
Tools used, SFXR, Wolfram Tones.

screenshot

Comments19

matthias_zarzecki26 Aug 2013, 02:03
Solid title! Love the terrain-mechanics :)
Hologuardian
Hologuardian26 Aug 2013, 02:28
Pressing the control key allow for rapid-fire attacks, was this intended?
endlosnullauthor26 Aug 2013, 15:53
Rapidfire is intended if you hold down the fire button. Ctrl is just an alternate input for fire.
nathanhoffer
nathanhoffer27 Aug 2013, 02:44
The terrain is crazy. Decent game. Good job!!
rylgh27 Aug 2013, 04:28
Super cool arena generation.
Laguna
Laguna27 Aug 2013, 08:40
Nice Game with solid mechanics!
Zephyr8927 Aug 2013, 08:50
Solid, however the flying enemies are too fast to shoot at range and never get closer to you.
Will Edwards27 Aug 2013, 09:22
I really really love the terrain graphics :)
IHackedDeath27 Aug 2013, 09:48
Great, Great game.
Would pay to play this if it was developed properly and if it had coop or an online battle arena style game, something with others would be really cool
LemmingSurvivor27 Aug 2013, 16:04
Aw man, instant death on getting randomly splatted? Evil!

Mouse sensitivity is a bit high, but after dropping my DPI settings it was awesome. And those cubes had it coming.
Elrobo
Elrobo28 Aug 2013, 05:03
Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me.
biscuitdough
biscuitdough29 Aug 2013, 05:06
Cool effects, likewise fount the mouse sensitivity to be a little high for me, still fairly enjoyable
Angrycrow
Angrycrow29 Aug 2013, 05:08
The morphing terrain is pretty sweet! Very well done!
Malactus
Malactus29 Aug 2013, 05:08
Very Nice.

I like how the arena just changes every ten seconds by random terrain bits falling from the sky, and then morphing into the ground. and on the fly generates.

also the Pews.

Could use some variation in the enemy thought. Ranged maybe? only cubes I saw was just cubes comming up close (to atttack) to be easily killed (Infact, I think the terrain is the enemy here than the cubes)
davidwparker29 Aug 2013, 05:24
Like the rapid fire. The terrain made me a little confused at first, but I got it eventually. Pretty hard to play on a touch pad.
kazukishida29 Aug 2013, 09:51
Technically impressive terrain generation (albeit causing some frame drops on my 5 year old laptop, but very understandable), and pretty fun gameplay. It kinda gets monotonous eventually, though, and I ended up looking at how the terrain can form and deform while shooting down the cubes haha! I think this concept can be expanded to become a more robust, fun and hectic shooter!
Travis Irby1 Sep 2013, 01:07
Very cool look and the changing big blocks is awesome! Real nice job.
blackotus5 Sep 2013, 15:12
I really like how the scenery changes itself.

Nice entry!
cwkx
cwkx15 Sep 2013, 11:36
Doing a 3D procedural game in 48 hours is insanely tough, and you pulled it off with style - this is awesome! Congrats! :)
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