Biform

by reevezy
Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★3.35
Innovation★★★★★★★★★★3.65
Theme★★★★★★★★★★3.55
Graphics★★★★★★★★★★2.83
Audio★★★★★★★★★★2.63
Mood★★★★★★★★★★2.63
Coolness★★★★★★★★★★46%
A "2D" platformer that lets you build your own platforms!

I hope you enjoy it! I had a lot of fun making it.

It requires .NET 4 which most of you should have received from Windows updates ages ago, unless you turned them off for some reason(don't do that).

If you haven't got .NET 4 you can download it here.
http://www.microsoft.com/en-au/download/details.aspx?id=17851

EDIT: Now with random map generation!

screenshot

Comments25

Macecraft25 Aug 2013, 03:44
Great entry! I just suck at gaming...
skywing
skywing25 Aug 2013, 13:22
This can get surprisingly intense, I like the effect having ten second breaks to adjust your position has, sort of like a sprint and rest kind of thing. I only made it to 11k though.
disease26 Aug 2013, 02:58
Couldn't get it started in Windows 8 64bit. I have .net 4.0.
Steve
Steve26 Aug 2013, 03:05
I like it. Movement though feels a little too imprecise.
Worked for me on 64-bit Windows 8.
Reevezy
Reevezyauthor26 Aug 2013, 03:06
I have 64 Bit Windows 8 with .Net 4 I Wonder what went wrong, it's worked for everyone else. :c

Make sure you extract it all before running the .exe
Ravetcofx26 Aug 2013, 03:09
Darn there is no Linux version
zzForrest26 Aug 2013, 03:12
4/5 great entry! I loved the smiley face! This game was very innovative and really fun! I just really enjoyed it, there isn't much else to say!
Reevezy
Reevezyauthor26 Aug 2013, 03:23
I'm attempting to build a Linux version but there are a few issues :c
dcolgan26 Aug 2013, 04:34
Very cool. The drawing your own platforms is a nice take on the endless runner sort of game. You might consider adding a distance meter to the UI during the game. I don't feel like the game is really lacking anything as far as major features. Awesome job for 48 hours!
gravyhands26 Aug 2013, 05:51
It seemed cool, but sadly I couldn't ever get the guy to jump in clutch scenarios, so I just ended up stuck in walls, here and there. haha
Symmeteer26 Aug 2013, 05:55
I also can't get it to run on Windows 64 bit, with .NET 4 installed. It looks like a neat concept though.
TwilightFlandre26 Aug 2013, 06:06
I'm running it on Windows 64 bit and it worked for me. The simple graphics are nice and the gimmick behind building your own platforms is neat.
Xaychru04
Xaychru0426 Aug 2013, 17:18
I like this concept, it's pretty fun! Maybe the level generation could be improved to don't be totally random, but you did a great job. ;)
Jupiter_Hadley
Jupiter_Hadley27 Aug 2013, 00:20
Also couldnt get it to work, and I was running it on windows 64 bit with .NET 4 as well.
Reevezy
Reevezyauthor27 Aug 2013, 03:58
Argh! I thought I had fixed it. I may use a different framework or a fork for the next LD.
naufr4g027 Aug 2013, 05:31
Great game. I like physics and the game concept. When running it's hard to see where are you going.
Anyway I really like it, and I want to improve my score. :)
doonay2127 Aug 2013, 19:52
Kind of innovate. Me liky liky ;)
KhaoTom
KhaoTom27 Aug 2013, 20:05
Awesome innovation on platforming, good fit with theme.
Typedeaf
Typedeaf28 Aug 2013, 09:52
Fun little game! The energy/box drawing mechanics took a bit of getting used to, could benefit from a bit more polish. But was fun for what it was :)
Dream Of Sleeping
Dream Of Sleeping28 Aug 2013, 11:06
It didn't work for me sorry. It just wouldn't open. I'm starting to get frustrated with downloading games that don't work. Just use javascript and stick it on a webpage next time!
Reevezy
Reevezyauthor28 Aug 2013, 11:23
Yes I made a mistake using a less mature framework, you live and you learn. I won't be using JavaScript for the next one because I don't like it's class implementation. I do LD to learn and have fun not to please people by using a framework I don't enjoy.
Norgg
Norgg28 Aug 2013, 14:32
Interesting idea and smooth implementation, but found the difficulty ramp to be a bit too slow, it's interesting once you need to start carefully planning where you place platforms, but that only starts to happen slightly around the 20k mark or so. I got to around 40k, but the pre-placed platforms were still frequent enough that I didn't really need to worry much if I went slowly.

The music is okay, but starts to get annoying after a little while.
dylanigan
dylanigan30 Aug 2013, 12:57
Didn't run on Windows 64 bit. :(
theholychicken3 Sep 2013, 03:46
Very very innovative!
I found the camera to be too easy to outrun, though. If I run at full speed I can't see anything in front. In mid game it's not a problem since we can't run that fast anyway.
Really cool! Great job!!

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