=== CONTROLS = (POST-COMPO VERSION YOU CAN CHANGE in options) WASD/Arrows MOVE Z / RIGHT CTRL JUMP X / RIGHT SHIFT ATTACK (UP/DOWN + ATTACK for more) ESC GAME MENU Use mouse for menu options.
Enjoy!
====== POST-COMPO ====== Controls can be redefined in the menu options. Supports controller. Window and full screen option. Much better ending when killing the boss. Story scrolling speed is a bit slower. Boss knock back by attacks was added.
Great game with lots of detail put into it. Liked the animation as well and plenty good AI for 48 hours. Sound effects were also nice. However, could have used a better jump button. That was the biggest flaw in the game because it kept me from attacking enemies well. Also needs to be able to exit on closing the window.
This game is one of my favorites so far because of how much detail you put into it. I can tell you worked hard and didn't take too many breaks. Very fun, love the concept, and the audio is great.
This was pretty fun and about the right length! I played through to the end. Z and X didn't work for me (couldn't jump), which was too bad cuz I like the arrows better. On the final boss I wasn't sure I was making progress... more feedback about its damage would have helped. Nice charager animations! :)
Thanks everyone for the comments! Yes, it was a lot of work but I couldn't have it without my wife's help who made all the music/created and wrote the story pretty fast I'd say!
I agree there needs to be more key alternatives for the controls. Ideally I would've coded a key config but hey, time went by fast and I had to leave behind a bunch of stuff! Although it was a Jam entry, I actually had a similar time to 48 since I had to work Monday the whole day.
As for a boss energy feedback, I wanted to put it there, also for the main player but time (and indescribable hellish bugs) just wasn't on my side. You guys rock and motivate me! Thanks!! Now back to updating the game based on your comments, also I have to play and rate more game :)
Wow, that was really fun and action packed. I liked how detailed the levels were and all the sound effects with music created a bit crazy and fun feeling. Controls could be polished, it was difficult to turn while fighting.
Comments23
Flavors: The character, environment, sounds and music.
Pains: Annoying jump, unclear platforms.
Congratz! Have fun!!!
Good work with character animation, also the grab who does throwing opponent.. Good graphics, Fx and music completed.
10 seconds its how much time you have before one or more opponents appear ?
Good work with this fighting/adventure game.. Althought The end ... its a sinonimous of infinite?
Congratulations.
I agree there needs to be more key alternatives for the controls. Ideally I would've coded a key config but hey, time went by fast and I had to leave behind a bunch of stuff! Although it was a Jam entry, I actually had a similar time to 48 since I had to work Monday the whole day.
As for a boss energy feedback, I wanted to put it there, also for the main player but time (and indescribable hellish bugs) just wasn't on my side. You guys rock and motivate me! Thanks!! Now back to updating the game based on your comments, also I have to play and rate more game :)
Controls could be polished, it was difficult to turn while fighting.
The idea of punching yourself over and over I find quite entertaining :]
Awesome job!