
Boxer's Seconds
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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No boxer is complete without a second in the corner to keep his spirits up between rounds. In Boxer's Seconds you're responsible for hiring as many seconds as you can. But there's a catch: the candidates will refuse to work for you as long as the other candidates they personally hate remain alive. Study the candidates and order assassinations and hire as many seconds as possible!
Features:
- Lose a few rounds and the difficulty will go down. Win a bunch and it'll go up.
- Mute audio with F4, toggle fullscreen with F11.
- Ants! They'll happily take a joyride on a piece of paper if you move it around. Or you can crush them.
- Autosave! Close the game and later you can pick up right where you left off.
- 4,000 possible names! 38,000 possible faces! GAZILLIONS of possible character descriptions!
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I wanted to interpret the theme in a way that didn't have to do with time. I googled the definition of "second" and learned that the guy in a corner who advises the boxer between rounds is, in fact, referred to as a second.
I tumbled the idea around in my head. I'd decided I was going to do something deliberately slower-paced and more to do with logic and strategy to contrast the direction most other entries have taken. I came up with Boxer's Seconds, in which you're a professional boxer tasked with hiring some seconds to replace the one that just quit on you. The problem is that each second hates some of the others and would never work for you while the ones they hate remain alive. Your job is to choose which candidates to order assassinations on and which ones to hire. You get points if you hired the maximum possible number of seconds, and you lose points when you didn't hire as many as you could have. It's not so simple as that, though - you'll have to read up on each candidate to determine who it is that hates who, first.
I hope you enjoy playing as much as I've enjoyed making it!
Tools used:
MS Paint - for all game art that isn't generated on-the-fly
GIMP and ResHack - for icon-ifying the application icon
Ableton Live - for a few percussion samples/synths
TED Notepad and Notepad++ - for text file editing
BlitzMax - for programming, naturally
A special thanks to Lucas Pope, who developed Papers, Please, for being one of the big inspirations for the interface and graphic style.
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Track my post-compo progress!
http://forums.tigsource.com/index.php?topic=35589
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No boxer is complete without a second in the corner to keep his spirits up between rounds. In Boxer's Seconds you're responsible for hiring as many seconds as you can. But there's a catch: the candidates will refuse to work for you as long as the other candidates they personally hate remain alive. Study the candidates and order assassinations and hire as many seconds as possible!
Features:
- Lose a few rounds and the difficulty will go down. Win a bunch and it'll go up.
- Mute audio with F4, toggle fullscreen with F11.
- Ants! They'll happily take a joyride on a piece of paper if you move it around. Or you can crush them.
- Autosave! Close the game and later you can pick up right where you left off.
- 4,000 possible names! 38,000 possible faces! GAZILLIONS of possible character descriptions!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I wanted to interpret the theme in a way that didn't have to do with time. I googled the definition of "second" and learned that the guy in a corner who advises the boxer between rounds is, in fact, referred to as a second.
I tumbled the idea around in my head. I'd decided I was going to do something deliberately slower-paced and more to do with logic and strategy to contrast the direction most other entries have taken. I came up with Boxer's Seconds, in which you're a professional boxer tasked with hiring some seconds to replace the one that just quit on you. The problem is that each second hates some of the others and would never work for you while the ones they hate remain alive. Your job is to choose which candidates to order assassinations on and which ones to hire. You get points if you hired the maximum possible number of seconds, and you lose points when you didn't hire as many as you could have. It's not so simple as that, though - you'll have to read up on each candidate to determine who it is that hates who, first.
I hope you enjoy playing as much as I've enjoyed making it!
Tools used:
MS Paint - for all game art that isn't generated on-the-fly
GIMP and ResHack - for icon-ifying the application icon
Ableton Live - for a few percussion samples/synths
TED Notepad and Notepad++ - for text file editing
BlitzMax - for programming, naturally
A special thanks to Lucas Pope, who developed Papers, Please, for being one of the big inspirations for the interface and graphic style.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Track my post-compo progress!
http://forums.tigsource.com/index.php?topic=35589
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=