Can you save your princess? You have 10 seconds to check if there is a corridor of grey tiles that can bring the hero (sword) to the end of the level (key), and answer correctly (move YES/NO with arrows, X to confirm). Will you clear enough levels and reach an happy ending?
== NOTES == I fixed some bugs but I did not manage to put everything I wanted. Especially, I wanted to put an "endless mode", but I could not finish it. If you liked the game and want to know if I will never make the endless mode, follow me on twitter: https://twitter.com/winterismute
Nice game ! I love the concept of pathfinding and the way it gets harder and harder as the map goes bigger and bigger and start to shake. Cool music too ! 59390 points ;)
Pretty cool idea. There are some bugs (like if you press X twice fast to confirm, you get the double of points). The ranking sometimes hides part of the solution, when you get it wrong.
Very nice idea! Sometimes the path highlighted at the end make some diagonal moves, so i thought that can be possible to pass in diagonal through holes.. but i was wrong :(
Also: Is it just me, or are you "punishing" players who abused the click-X-fast bug by making the delay between levels shorter whenever the players do that?
To everybody, thanks for playing! Only a clarification: diagonal moves are NOT counted, but during the visualization, they are visualized when there is a "turn", which means, instead of 3 tiles turning, only 2 (diagonal) are highlighted. I wrote the visualization separately after and I have probably made some pruning (diagonals lead to shorter paths). But I am 99% sure they do not count during the gameplay. The weekend finished unfortunately so I don't know if I will be able to push updates, but I will certainly try to fix some bugs (DOUBLE SCORE??) before the deadline.
Okay, I really liked this one... you should rate more games so more people know about it. It's a great concept, and definitely something that could be explored in more detail.
Interesting concept, I enjoyed it! One thing that would have been nice was separate buttons for yes and no, instead of having to check which was selected before you pressed X everytime, especially since most were No.
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Great game, and a very good implementation. Like others said before me, the diagonal movement in the pathfinding is a bit odd.
Only a clarification: diagonal moves are NOT counted, but during the visualization, they are visualized when there is a "turn", which means, instead of 3 tiles turning, only 2 (diagonal) are highlighted. I wrote the visualization separately after and I have probably made some pruning (diagonals lead to shorter paths). But I am 99% sure they do not count during the gameplay.
The weekend finished unfortunately so I don't know if I will be able to push updates, but I will certainly try to fix some bugs (DOUBLE SCORE??) before the deadline.
But 90% of the time you have to answer "No".
fun game though and nice concept.
The game is really fun. I reach level 25.