Ludum Dare #27compo
Candy Grab!
Grab as many candy as you can !
This could have been a tower offense named "whack a tower", but candy are way more fun. It's colorfull and non-violent. At least as long as you aren't wrestling with someone for every candy :)
The plan was to have a multiplayer version kickin' in after the first round. Some lack of motivation the first day turned into a lack of time. I had to cut it out to meet the deadline.
If you like the game and want the multiplayer version, poke at me with stick, tweet at @gkrnours and email at [email protected].
This could have been a tower offense named "whack a tower", but candy are way more fun. It's colorfull and non-violent. At least as long as you aren't wrestling with someone for every candy :)
The plan was to have a multiplayer version kickin' in after the first round. Some lack of motivation the first day turned into a lack of time. I had to cut it out to meet the deadline.
If you like the game and want the multiplayer version, poke at me with stick, tweet at @gkrnours and email at [email protected].






Comments11
I use protoype.js, which add a .toPaddedString(length, base) method to number. time.toPaddedString(4) would have printed the number of milliseconds in base 10. time.toPaddesString(4, 16) print it as hexadecimal.
I thought it would be cooler :p
js/multi.js and srv/server.js in the source are the progress I made on this part. It's still on early stage.
The gameplay is rather simple but with multiple players it would have been so much better :)
Good job.
The game is really simple though...