I'm beginner if it comes to game development, it's my third game in my life. Earlier I was able to finish only tic-tac-toe and pong.
I'm glad that I managed to finish Catabolism Runner, feel free to comment.
Source code isn't to clean, that's because I focused at actually creating something playable rather than creating extra clean code, I will do better next time.
If someone would like to compile it by himself I added compile script into sources archive.
I am not sure what framework you have used for your game and whether you are planning to port it, but you might want to create a Windows binary to increase your audience. Also remember that to participate in the competition, you have to submit your source code as well.
Yay! Linux games! It's kinda like Robots (or Tobor, if you're a windows oldie). If you wanted to extend it (so that the game doesn't become impossible past the 1/8th of a second mark), I'd suggest that you'd add a teleport function.
as an advice for the future (and future LD's ^^ ) please always consider creating a Windows port as soon as possible. Since the time right after submissal is crucial, many ppl will see you entry, can't play it because they are using Windows (most used OS), and will just skip it without rating it. (also, see the hint page for more tips)
FYI: The Linux binary didn't work on my ArchLinux (version mismatch in libGLEW), but thanks to the source code I managed to compile it and play it.
The first two levels are a bit boring, the third one is easy, the fourth one is very difficult (but I managed to beat it \o/) and after that it seems to be impossible. It's a shame that you have to start over at level 1 when you lose and adding some more gameplay elements would make it less repetitive.
But it's a good start anyway, keep making games :)
Congratulation on your third game in life! It is working well on Windows 7. If somebody is getting "MSVCR110.dll missing" error - try to install Visual C++ Redistributable.
Hello again, I got it working. For how I did this see below, but first comments!
This is a fun little game, go muscle mass! It gets difficult quickly, that Catabolism really goes quick after a few rounds. It is a nice idea that can be expanded on nicely with other tiles and different Catabolisms :)
Technicals: you should add a framerate limiter, it runs the hardware at 100% usage and skyrockets my pc via it's gpu fan. If you develop this more later, make the enemies move towards you diagonally too, on the first few stages you can twart it easily just by going up and down ;D
Good work!
--- Compiling SFML2 worked when I used the code from github (and not the download from the sfml site). Then secondly I had to 'export LD_LIBRARY_PATH=/usr/local/lib'.
You've got a good structure for a game here. As others have said, some variety in the levels would be a good next move; objects, stuff like that. Good stuff though, Windows build worked perfectly :)
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After I get back from work I will try to port it to Windows. I used SFML only so it should be easy. We will see :).
I added compile script to sources :).
The first two levels are a bit boring, the third one is easy, the fourth one is very difficult (but I managed to beat it \o/) and after that it seems to be impossible.
It's a shame that you have to start over at level 1 when you lose and adding some more gameplay elements would make it less repetitive.
But it's a good start anyway, keep making games :)
Good job ;)
I can't seem to compile SFML2 which is needed by your game. Any hints or links to suggest? :D
This is a fun little game, go muscle mass! It gets difficult quickly, that Catabolism really goes quick after a few rounds. It is a nice idea that can be expanded on nicely with other tiles and different Catabolisms :)
Technicals: you should add a framerate limiter, it runs the hardware at 100% usage and skyrockets my pc via it's gpu fan. If you develop this more later, make the enemies move towards you diagonally too, on the first few stages you can twart it easily just by going up and down ;D
Good work!
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Compiling SFML2 worked when I used the code from github (and not the download from the sfml site). Then secondly I had to 'export LD_LIBRARY_PATH=/usr/local/lib'.