
Checkpoint
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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CHECKPOINT Final Version for LD27
It's a race against time to stay in the game and on the course in CHECKPOINT. As soon as you start time starts counting down from 10 seconds. You must collect more 'time orbs' so you can stay in the game for 10 more seconds! Run out of time or fall off the path and the game resets. Look out for invisible floors that appear when you approach and be careful to jump over gaps in the orange track!
There is no win condition in Checkpoint but see if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
CONTROLS:
* Basic Mouse/WASD controls (default Unity controls)
* SPACE BAR to jump
MECHANICS:
* Countdown timer starting from 10 seconds.
* Energy orbs that add 10 seconds when picked up.
* Hidden Floor tile that only appear when you are near them.
* Message displaying when times up + resets level.
* Level design with basic navigation/platforming that spaces out energy orbs approximately 10 seconds apart.
* Title screen (with countdown timer).
- SFX were created with BFXR.
- Music by Kevin MacLeod/Incompetech.com : Modern Jazz Samba
- Setup up game logic with Playmaker.
- Unity plugin required to view in web player.
Wishlist Features (maybe will have time to implement after LD?):
* An actual win condition
* Hidden time orbs and secret pathways
* Perhaps an intro cutscene?
* Ambient scene lighting will darken as timer goes to 0.
* Music that increase (or decreases) in volume as timer goes to 0.
-Previous WIP Versions-
*v04 has tuning of the first section based on player feedback, a few bug fixes and sfx for the hidden tiles
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v04.html
*Version03 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. See if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v03.html
*Version02 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. Currently unfinished, will see if I can wrap it up before the jam deadline.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v02.html
*Version01 uploaded - this one is a placeholder scene to test out the mechanics with a basic collectible and a timer.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v01.html
It's a race against time to stay in the game and on the course in CHECKPOINT. As soon as you start time starts counting down from 10 seconds. You must collect more 'time orbs' so you can stay in the game for 10 more seconds! Run out of time or fall off the path and the game resets. Look out for invisible floors that appear when you approach and be careful to jump over gaps in the orange track!
There is no win condition in Checkpoint but see if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
CONTROLS:
* Basic Mouse/WASD controls (default Unity controls)
* SPACE BAR to jump
MECHANICS:
* Countdown timer starting from 10 seconds.
* Energy orbs that add 10 seconds when picked up.
* Hidden Floor tile that only appear when you are near them.
* Message displaying when times up + resets level.
* Level design with basic navigation/platforming that spaces out energy orbs approximately 10 seconds apart.
* Title screen (with countdown timer).
- SFX were created with BFXR.
- Music by Kevin MacLeod/Incompetech.com : Modern Jazz Samba
- Setup up game logic with Playmaker.
- Unity plugin required to view in web player.
Wishlist Features (maybe will have time to implement after LD?):
* An actual win condition
* Hidden time orbs and secret pathways
* Perhaps an intro cutscene?
* Ambient scene lighting will darken as timer goes to 0.
* Music that increase (or decreases) in volume as timer goes to 0.
-Previous WIP Versions-
*v04 has tuning of the first section based on player feedback, a few bug fixes and sfx for the hidden tiles
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v04.html
*Version03 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. See if you can complete the loop and figure out the tricks to accumulate more than 10 seconds of time!
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v03.html
*Version02 uploaded - this one has a simple obstacle course with checkpoints at each +10s powerups. Currently unfinished, will see if I can wrap it up before the jam deadline.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v02.html
*Version01 uploaded - this one is a placeholder scene to test out the mechanics with a basic collectible and a timer.
https://dl.dropboxusercontent.com/u/7329888/LD27-Checkpoint/wip/LD27_Checkpoint_Barcode_v01.html