EDIT: Deployment problems fixed! Compiled it in XNA instead of Monogame. It should work now. I wanted to make more content (levels and units) but spent the time I allotted to that working on deployment. Enjoy!
I spent the last three hours running into huge deployment issues, and I can't guarantete this will work on your Computer. If it doesn't, make sure you have .Net installed, as well as OpenAL and up to date graphics drivers for OpenGL. If that still doesn't work, then I'm sorry! I'm hopefully going to get this figured out before submissions end.
To those wondering, yes level 1 is beatable! (Having a sniper or two really helps with the hounds). I'm working on more post-competition Content that I will throw a link up for once it's done.
The graphics were sweet. I died miserably on the first level. I'm not sure if I was missing rules or doing something wrong. I thought the unit selection screen was a cool way to represent purchasing points. Nice work!
Nice game. Played a few rounds and did never survive, but was fun nonetheless. The soothing music and the unit sounds did not go well together, I think. At least for my taste.
I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(
The sfx were far too loud compared to the background music, imo... The game needs balancing, right now, it is really too hard. Once you can select units, move them, etc, it would give more control to the player. Right now, it seems to depend a lot on luck... Still, it was fun playing it =)
Comments19
The soothing music and the unit sounds did not go well together, I think. At least for my taste.